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<blockquote data-quote="Steverooo" data-source="post: 1825286" data-attributes="member: 9410"><p><strong>Greased-Pig Catching 101:</strong></p><p></p><p></p><p></p><p>I used another rules set to run this adventure, with other skills. For 3.5e, it would go something like this:</p><p></p><p>Roll for Initiative every round. Pig also rolls. Pig tries to move to empty space, every round. Since it is 300 pounds, it can overrun, if needed.</p><p></p><p>Greasing gives a penalty to grappling (let's say -4). Weapons and killing the town's prize pigger is disallowed. Grappling is only allowed from the same square, or five feet away.</p><p></p><p>PCs and the pigger move on their initiative. I forget the size of the pen, but let's say 100 x 100'. PCs try to close with the pig, the pig tries to get away. PCs within range can close and grapple. Once the pigger has been immobilized, the PC who has immobilized the pig wins the event.</p><p></p><p>When the pig is totally surrounded, it tries to overbear. Otherwise, it runs in the "open" direction.</p><p></p><p>Monks rule, as does anyone with Improved Grapple. Fighters have better BAB, though. Rangers and Druids with Wild Empathy might have a bonus, depending upon the roll. Monks & Rogues with Tumbling will find it easier to get through the crowds. Jump might also help. Run might occasionally prove useful.</p><p></p><p>GM's call on whether or not non-lethal spell use is seen as cheating by the townsfolk. Anything else?</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1825286, member: 9410"] [b]Greased-Pig Catching 101:[/b] I used another rules set to run this adventure, with other skills. For 3.5e, it would go something like this: Roll for Initiative every round. Pig also rolls. Pig tries to move to empty space, every round. Since it is 300 pounds, it can overrun, if needed. Greasing gives a penalty to grappling (let's say -4). Weapons and killing the town's prize pigger is disallowed. Grappling is only allowed from the same square, or five feet away. PCs and the pigger move on their initiative. I forget the size of the pen, but let's say 100 x 100'. PCs try to close with the pig, the pig tries to get away. PCs within range can close and grapple. Once the pigger has been immobilized, the PC who has immobilized the pig wins the event. When the pig is totally surrounded, it tries to overbear. Otherwise, it runs in the "open" direction. Monks rule, as does anyone with Improved Grapple. Fighters have better BAB, though. Rangers and Druids with Wild Empathy might have a bonus, depending upon the roll. Monks & Rogues with Tumbling will find it easier to get through the crowds. Jump might also help. Run might occasionally prove useful. GM's call on whether or not non-lethal spell use is seen as cheating by the townsfolk. Anything else? [/QUOTE]
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