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<blockquote data-quote="The_Warlock" data-source="post: 3483680" data-attributes="member: 21215"><p>Ok, 1 spell, 5th level, not Illusion or Evocation:</p><p></p><p>Cloudkill - great against living mooks, good against everybody else, because Con damage just hurts.</p><p></p><p>Transmute Rock to Mud - Only good if the area is known to be made of "natural, uncut or unworked rock". </p><p></p><p>Telekinesis - Will save to avoid being grabbed - nothing ruins a fighter or barbarian's day like being picked up used as a bludgeon on his fellow party members. Also is simply darn useful, and can be used creatively.</p><p></p><p>Hold Monster - Can hold most any living thing. Then you just cut them down where they stand. Make sure someone can get close enough to them fast enough to do the killing before they make a successful save.</p><p></p><p>Dominate Person - Sure, they get a second save at +2 if you tell them to kill their lifelong friends, but if they don't, you have the joy of knowning that they will be doing their darndest to carry out your wishes, Master.</p><p></p><p>Personally, from a multi-use standpoint, I'd go with Telekinesis, can be offensive or useful at the time of casting. From a "I command the forces of the world" standpoint, Dominate Person. From the viewpoint of Dead Enemies are the Only Enemies I Like Conversing With - Hold Person or Cloudkill, depending on the make-up of your party. Good at bull rush/trip - Cloudkill. Good at running/coup-de-grace/dwarf tossing for crowd amusement - Hold Person.</p><p></p><p>PS: Wall of Stone is cool, but given your locale, it may be hard to meet the requirements, i.e., "however, it must merge with and be solidly supported by existing stone".</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 3483680, member: 21215"] Ok, 1 spell, 5th level, not Illusion or Evocation: Cloudkill - great against living mooks, good against everybody else, because Con damage just hurts. Transmute Rock to Mud - Only good if the area is known to be made of "natural, uncut or unworked rock". Telekinesis - Will save to avoid being grabbed - nothing ruins a fighter or barbarian's day like being picked up used as a bludgeon on his fellow party members. Also is simply darn useful, and can be used creatively. Hold Monster - Can hold most any living thing. Then you just cut them down where they stand. Make sure someone can get close enough to them fast enough to do the killing before they make a successful save. Dominate Person - Sure, they get a second save at +2 if you tell them to kill their lifelong friends, but if they don't, you have the joy of knowning that they will be doing their darndest to carry out your wishes, Master. Personally, from a multi-use standpoint, I'd go with Telekinesis, can be offensive or useful at the time of casting. From a "I command the forces of the world" standpoint, Dominate Person. From the viewpoint of Dead Enemies are the Only Enemies I Like Conversing With - Hold Person or Cloudkill, depending on the make-up of your party. Good at bull rush/trip - Cloudkill. Good at running/coup-de-grace/dwarf tossing for crowd amusement - Hold Person. PS: Wall of Stone is cool, but given your locale, it may be hard to meet the requirements, i.e., "however, it must merge with and be solidly supported by existing stone". [/QUOTE]
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