Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Need help subtly letting the player know they've dropped the ball
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GHammy26" data-source="post: 6798474" data-attributes="member: 6789682"><p>I've figured it out thanks to you guys.</p><p></p><p>I've got two areas in the prisoner camp where the captives are being kept. In one there will be Leosin although he wont respond to his name incase the captors are looking for him specifically (really dislike the idea of explaining that he wants to be there and the dragon cult know that he wants to be there but want to know what he knows so have captured him etc, its just lame in my opinion...), in another tent is an imposter who will respond to the name Leosin as he is a spy/assassin placed with the prisoners to try and find him.</p><p></p><p>I won't just tell the PC's what Leosin looks like, I'll have it as information they can exchange from the prisoners for their freedom. I have quite a few Prisoners for them to release so if you guys can think of some really quirky/strange descriptions some idiot prisoners can give them e.g. "He has some of those legs... you know that you don't see on everybody..." it's no help but the players will enjoy the frustration.</p><p></p><p>Anyway to cut things short. they can try and find Leosin out of the prisoners when everyone is out or they can just go off with the imposter who will try to assassinate the Lord. My players are lazy and uncaring sometimes so this may make them rethink their 'smash and grab' tactics.</p><p></p><p>Thanks for your help guys!</p><p></p><p>G</p></blockquote><p></p>
[QUOTE="GHammy26, post: 6798474, member: 6789682"] I've figured it out thanks to you guys. I've got two areas in the prisoner camp where the captives are being kept. In one there will be Leosin although he wont respond to his name incase the captors are looking for him specifically (really dislike the idea of explaining that he wants to be there and the dragon cult know that he wants to be there but want to know what he knows so have captured him etc, its just lame in my opinion...), in another tent is an imposter who will respond to the name Leosin as he is a spy/assassin placed with the prisoners to try and find him. I won't just tell the PC's what Leosin looks like, I'll have it as information they can exchange from the prisoners for their freedom. I have quite a few Prisoners for them to release so if you guys can think of some really quirky/strange descriptions some idiot prisoners can give them e.g. "He has some of those legs... you know that you don't see on everybody..." it's no help but the players will enjoy the frustration. Anyway to cut things short. they can try and find Leosin out of the prisoners when everyone is out or they can just go off with the imposter who will try to assassinate the Lord. My players are lazy and uncaring sometimes so this may make them rethink their 'smash and grab' tactics. Thanks for your help guys! G [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need help subtly letting the player know they've dropped the ball
Top