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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1337787" data-attributes="member: 6584"><p>The Unfettered is a really nice class, but I agree with the poster above: Works for AU, but seems slightly too powerful for core DnD.</p><p></p><p>My take on this character: I'd go for a Fighter 4:Rogue 6. If you get to keep the same stats and add the level bonuses, then I'd go for</p><p></p><p>Str 18 Dex 18 Con 16 Int 14 Wis 10 Chr 16.</p><p></p><p>Some feats:</p><p>Quickdraw - because it looks cool (and lets throwing daggers be useful).</p><p>Improved initiative - this guy sounds like he'd be fast and it works well with sneak attack.</p><p>2 weapon fighting, improved 2 weapon fighting.</p><p>Combat expertise, 2 weapon defense - parrying.</p><p>Improved disarm...</p><p>Improved Critical - Rapier. (although most recent level would have to be in fighter to meet Base attack requirements).</p><p></p><p>Depending on the type of game, I'd switch out Improved Critical for Leadership and take a cohort of some sort - the high charisma would help...</p><p></p><p>You'd end up with 20 fighter skill points (climb, jump?) and 99 Rogue ones - all the tumbling, bluffing (and sense motive!), appraising that you'd ever need... could probably pick up some whole new areas of skills if you wanted to. Stealth would be good... for getting away from angry husbands <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You'd get evasion, 3D6 sneak attack, uncanny dodge... all very nasty. </p><p></p><p>In the way of items, something to boost your will save might be nice - it'd be bad (+3)... although I reckon that would fit in with the character...</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1337787, member: 6584"] The Unfettered is a really nice class, but I agree with the poster above: Works for AU, but seems slightly too powerful for core DnD. My take on this character: I'd go for a Fighter 4:Rogue 6. If you get to keep the same stats and add the level bonuses, then I'd go for Str 18 Dex 18 Con 16 Int 14 Wis 10 Chr 16. Some feats: Quickdraw - because it looks cool (and lets throwing daggers be useful). Improved initiative - this guy sounds like he'd be fast and it works well with sneak attack. 2 weapon fighting, improved 2 weapon fighting. Combat expertise, 2 weapon defense - parrying. Improved disarm... Improved Critical - Rapier. (although most recent level would have to be in fighter to meet Base attack requirements). Depending on the type of game, I'd switch out Improved Critical for Leadership and take a cohort of some sort - the high charisma would help... You'd end up with 20 fighter skill points (climb, jump?) and 99 Rogue ones - all the tumbling, bluffing (and sense motive!), appraising that you'd ever need... could probably pick up some whole new areas of skills if you wanted to. Stealth would be good... for getting away from angry husbands :) You'd get evasion, 3D6 sneak attack, uncanny dodge... all very nasty. In the way of items, something to boost your will save might be nice - it'd be bad (+3)... although I reckon that would fit in with the character... [/QUOTE]
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