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Need Help Swashing Buckles!!-Darklone, waiting for your insight!
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<blockquote data-quote="monboesen" data-source="post: 1340652" data-attributes="member: 4647"><p>Well, if I was to make such a character based on your description it would be something like this.</p><p></p><p>************</p><p></p><p>Human Fighter 3/Rogue 4/Swashbuckler 3: Size M; HD 4d6+6d10+30; hp 80; Init +4; Spd 30 ft.; AC 17/18 (+2 armor, +1 shield, +4 dex, /+1 dodge bonus from Dodge feat); Base attack bonus +9, Melee attack +13, Ranged attack +13, Rapier +13/+8 (1d6+4[+6*] 18-20*2), Dagger (Main-Gauche) +13/+8 (1d4+2[+4] 19-20*2), Mighty longbow +13/+8 (1d8+4 20*3); SV Fort +10 (+7 base), Ref +11 (+6 base), Will +3 (+3 base); Str 18, Dex 18, Con 16, Int 14, Wis 10, Cha 16.</p><p></p><p>Languages Spoken: Common, +2 more.</p><p></p><p>Skills: Appraise +10 (8ranks), Balance +13 (7ranks,+2synergy bonus), Bluff +13 (10ranks), Climb +11 (7ranks), Diplomacy +17 (10ranks, +4synergy bonus), Disguise +8/10 (5ranks[+2synergy bonus when impersonating]), Gather information +8, (5ranks), Hide +9 (5ranks), Intimidate +8 (3ranks, +2synergy bonus), Jump +13 (7ranks, +2synergy bonus), Listen +5 (5ranks), Move Silently +8 (5ranks), Perform(juggling) +8 (5ranks), Sense motive +5 (5ranks), Spot +5 (5ranks), Swim +12 (8ranks), Tumble +19 (13ranks, 2synergy bonus).</p><p></p><p>Feats: Human bonus/Expertise, 1/Improved disarm, Fighter 1/Two weapon fighting, 3/Dodge, Fighter 2/Quick draw, 6/Improved buckler defence, 9/Improved two weapon fighting.</p><p></p><p>Class abilities: Simple weapon proficiency, Martial weapon proficiency, Hand crossbow proficiency, Light armor proficiency, Medium armor proficiency, Heavy armor proficiency, Sneak attack +2d6, Evasion, Trap sense +1, Uncanny dodge (retains dexterity bonus to AC when flat-footed), Weapon finesse, Grace +1, Insightful strike, 2 fighter bonus feats.</p><p></p><p>Full attack: Rapier +11/+6 (1d6+4[+6*]) and Dagger +11/+6 (1d4+2[+4*])</p><p></p><p>*When damaging opponents not immune to criticals the characters intelligence bonus is added to the damage.</p><p></p><p>***********</p><p></p><p>This character has a lot going for it and only a few problems, the major one being low AC. This can be somewhat helped by changing to a Chain shirt, preferably magical, and getting a magical buckler as well. At 10th level it should not be out of your league to have +2 versions of both, bringing your AC up to 23/24. Depending on the campaign that may still be low and a ring of protection or some other protective item might be wise. </p><p></p><p>A possible slightly different build would be to replace the improved two weapon fighting with Improved critical (rapier) and use a defending Main-gauche to improve AC.</p><p></p><p>Further advancement can be tailored to taste. My suggestion would be going straight fighter from here on to get plenty of interesting combat feats like the greater two weapon fighting, improved critical, elusive target, weapon focus, and weapon specialization.</p></blockquote><p></p>
[QUOTE="monboesen, post: 1340652, member: 4647"] Well, if I was to make such a character based on your description it would be something like this. ************ Human Fighter 3/Rogue 4/Swashbuckler 3: Size M; HD 4d6+6d10+30; hp 80; Init +4; Spd 30 ft.; AC 17/18 (+2 armor, +1 shield, +4 dex, /+1 dodge bonus from Dodge feat); Base attack bonus +9, Melee attack +13, Ranged attack +13, Rapier +13/+8 (1d6+4[+6*] 18-20*2), Dagger (Main-Gauche) +13/+8 (1d4+2[+4] 19-20*2), Mighty longbow +13/+8 (1d8+4 20*3); SV Fort +10 (+7 base), Ref +11 (+6 base), Will +3 (+3 base); Str 18, Dex 18, Con 16, Int 14, Wis 10, Cha 16. Languages Spoken: Common, +2 more. Skills: Appraise +10 (8ranks), Balance +13 (7ranks,+2synergy bonus), Bluff +13 (10ranks), Climb +11 (7ranks), Diplomacy +17 (10ranks, +4synergy bonus), Disguise +8/10 (5ranks[+2synergy bonus when impersonating]), Gather information +8, (5ranks), Hide +9 (5ranks), Intimidate +8 (3ranks, +2synergy bonus), Jump +13 (7ranks, +2synergy bonus), Listen +5 (5ranks), Move Silently +8 (5ranks), Perform(juggling) +8 (5ranks), Sense motive +5 (5ranks), Spot +5 (5ranks), Swim +12 (8ranks), Tumble +19 (13ranks, 2synergy bonus). Feats: Human bonus/Expertise, 1/Improved disarm, Fighter 1/Two weapon fighting, 3/Dodge, Fighter 2/Quick draw, 6/Improved buckler defence, 9/Improved two weapon fighting. Class abilities: Simple weapon proficiency, Martial weapon proficiency, Hand crossbow proficiency, Light armor proficiency, Medium armor proficiency, Heavy armor proficiency, Sneak attack +2d6, Evasion, Trap sense +1, Uncanny dodge (retains dexterity bonus to AC when flat-footed), Weapon finesse, Grace +1, Insightful strike, 2 fighter bonus feats. Full attack: Rapier +11/+6 (1d6+4[+6*]) and Dagger +11/+6 (1d4+2[+4*]) *When damaging opponents not immune to criticals the characters intelligence bonus is added to the damage. *********** This character has a lot going for it and only a few problems, the major one being low AC. This can be somewhat helped by changing to a Chain shirt, preferably magical, and getting a magical buckler as well. At 10th level it should not be out of your league to have +2 versions of both, bringing your AC up to 23/24. Depending on the campaign that may still be low and a ring of protection or some other protective item might be wise. A possible slightly different build would be to replace the improved two weapon fighting with Improved critical (rapier) and use a defending Main-gauche to improve AC. Further advancement can be tailored to taste. My suggestion would be going straight fighter from here on to get plenty of interesting combat feats like the greater two weapon fighting, improved critical, elusive target, weapon focus, and weapon specialization. [/QUOTE]
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