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Need help to build a proper druid.
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<blockquote data-quote="FrankTrollman" data-source="post: 1133171" data-attributes="member: 14225"><p>If you are playing with MotW, you don't need a high Con, you need a source of Constitution change. I suggest Bracers of Health.</p><p></p><p>Wildshape into something nasty (at level 12 you can pull off a Legendary Ape, which is pretty awesome), your hit points don't change at that point. Now, put on the Bracers of Health, and your hit points <em>do</em> change to match your new Con - of like 27. So you can have a Con of 8, and after you Wildshape and put on the bracers you'll still be running with about 155 hit points (average).</p><p></p><p>Then you can Alter Self yourself into looking like whatever you want, or even having Wings. The 3e Druid doesn' need any of her physial stats at all, except for a 13 strength to qualify for Power Attack.</p><p></p><p>If, indeed, steel is move valuable than gold, and items cost 4 times list price - I suggest taking all of your spare starting gold and buying large steel shields as trade goods. Each gosts you 80 gold, and is 15 pounds (a pound of gold being 50 gp - that's at <em>least</em> a profit of 670 gp for every single one). Go ahead and invest in a Handy Haversack to carry all that money.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1133171, member: 14225"] If you are playing with MotW, you don't need a high Con, you need a source of Constitution change. I suggest Bracers of Health. Wildshape into something nasty (at level 12 you can pull off a Legendary Ape, which is pretty awesome), your hit points don't change at that point. Now, put on the Bracers of Health, and your hit points [i]do[/i] change to match your new Con - of like 27. So you can have a Con of 8, and after you Wildshape and put on the bracers you'll still be running with about 155 hit points (average). Then you can Alter Self yourself into looking like whatever you want, or even having Wings. The 3e Druid doesn' need any of her physial stats at all, except for a 13 strength to qualify for Power Attack. If, indeed, steel is move valuable than gold, and items cost 4 times list price - I suggest taking all of your spare starting gold and buying large steel shields as trade goods. Each gosts you 80 gold, and is 15 pounds (a pound of gold being 50 gp - that's at [i]least[/i] a profit of 670 gp for every single one). Go ahead and invest in a Handy Haversack to carry all that money. -Frank [/QUOTE]
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