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<blockquote data-quote="FrankTrollman" data-source="post: 1133468" data-attributes="member: 14225"><p>This is a common misconception.</p><p></p><p>When you add 6 to your Constitution, you don't add three to your statistic modiifer, you replace your modifier with the new value on the chart on page 8 of the Player's Handbook. Really. Look it up.</p><p></p><p>Now, when you recalculate your hit points, you recalculate based on the new modifier, not on the delta value of that modifier. So if you bump up your Constitution to 27 and recalculate your hit points, all of your hit dice are recalculated based on a Constitution Modifier of +8 - <em>even if you didn't recalculate your hit points when your Constitution jumped to 25</em>.</p><p></p><p>The D&D Statistic Modifiers system, at its core, cannot fix this "hole" - which is why in 3.5 they did away with the idea of changes to Constitution that didn't affect hit points altogether. The fact is, even if a change in Constitution doesn't affect hit points, a further change in Constitution will affect hit points <em>as if the previous modification had done so</em>. Thus, in 3e clever players could choose whether to modify their hit points to the new Con scores by either taking their bracers of health off and putting them back on again or simply leaving them on the whole time - in 3.5 hit points always change to a new Con score with no exceptions.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1133468, member: 14225"] This is a common misconception. When you add 6 to your Constitution, you don't add three to your statistic modiifer, you replace your modifier with the new value on the chart on page 8 of the Player's Handbook. Really. Look it up. Now, when you recalculate your hit points, you recalculate based on the new modifier, not on the delta value of that modifier. So if you bump up your Constitution to 27 and recalculate your hit points, all of your hit dice are recalculated based on a Constitution Modifier of +8 - [i]even if you didn't recalculate your hit points when your Constitution jumped to 25[/i]. The D&D Statistic Modifiers system, at its core, cannot fix this "hole" - which is why in 3.5 they did away with the idea of changes to Constitution that didn't affect hit points altogether. The fact is, even if a change in Constitution doesn't affect hit points, a further change in Constitution will affect hit points [i]as if the previous modification had done so[/i]. Thus, in 3e clever players could choose whether to modify their hit points to the new Con scores by either taking their bracers of health off and putting them back on again or simply leaving them on the whole time - in 3.5 hit points always change to a new Con score with no exceptions. -Frank [/QUOTE]
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