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need help to flesh out my Adventure
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<blockquote data-quote="Darklone" data-source="post: 133592" data-attributes="member: 1372"><p><strong>Chase!</strong></p><p></p><p>A good chase always lightens up an adventure!</p><p></p><p>At first: The trader will probably wait with the caravans a bit and send one big and well protected. The robbers are not powerful enough to attack that one and are very desperate to get at the next one which is the fake with the players hidden in a wagon. Perhaps insert a spy who finds out about the trap of the players and someone casts a web at their wagon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Let's see how fast they get out and spoil the ambush. Let some guys escape and run into the caverns. Let the players follow them and chase them, they will probably try to meet at some point in the caverns. Chased followers will try to lure the players into the lair of some monsters. (Walking into the entrance of a lair and walking back in your own footstep often fools trackers! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>Probably the meeting point of the robbers is prepared for another little ambush (ok that's combat extensive, you wanted it the other way!)</p><p></p><p>Let the players meet some talking stones after they lose their prey ... Talking stones can talk for hours <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Darklone, post: 133592, member: 1372"] [b]Chase![/b] A good chase always lightens up an adventure! At first: The trader will probably wait with the caravans a bit and send one big and well protected. The robbers are not powerful enough to attack that one and are very desperate to get at the next one which is the fake with the players hidden in a wagon. Perhaps insert a spy who finds out about the trap of the players and someone casts a web at their wagon :D Let's see how fast they get out and spoil the ambush. Let some guys escape and run into the caverns. Let the players follow them and chase them, they will probably try to meet at some point in the caverns. Chased followers will try to lure the players into the lair of some monsters. (Walking into the entrance of a lair and walking back in your own footstep often fools trackers! :)) Probably the meeting point of the robbers is prepared for another little ambush (ok that's combat extensive, you wanted it the other way!) Let the players meet some talking stones after they lose their prey ... Talking stones can talk for hours :D [/QUOTE]
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