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<blockquote data-quote="AslanC" data-source="post: 6150320" data-attributes="member: 14077"><p>My problem with D&D Next is in the latest playtest they start talking about the changes they made to movement and actions and blah, blah, blah... I THINK what I need is something that joins the Class variety and depth of 3.5 with the simplicity of AD&D... I know, I know, who'd have ever thought those two words would go together in a sentance that wasn't "AD&D lacks simplicity".</p><p></p><p>As for "the spell, too much"... I mean holy crap man, I want to just play a cleric and get spells, or a mage and get spells, not have endless spheres and schools, etc...</p><p></p><p>Yeah so ... the simplicity of AD&D with the class (abilities mostly)/racial abilities diversity of 3.5</p><p></p><p>Oh and a calm version of Feats.</p><p></p><p>Maybe backgrounds instead of skills too.</p><p></p><p>Also is there an EASIER way to build encounters? I find it time consuming and tiresome as is.</p></blockquote><p></p>
[QUOTE="AslanC, post: 6150320, member: 14077"] My problem with D&D Next is in the latest playtest they start talking about the changes they made to movement and actions and blah, blah, blah... I THINK what I need is something that joins the Class variety and depth of 3.5 with the simplicity of AD&D... I know, I know, who'd have ever thought those two words would go together in a sentance that wasn't "AD&D lacks simplicity". As for "the spell, too much"... I mean holy crap man, I want to just play a cleric and get spells, or a mage and get spells, not have endless spheres and schools, etc... Yeah so ... the simplicity of AD&D with the class (abilities mostly)/racial abilities diversity of 3.5 Oh and a calm version of Feats. Maybe backgrounds instead of skills too. Also is there an EASIER way to build encounters? I find it time consuming and tiresome as is. [/QUOTE]
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