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<blockquote data-quote="Neonchameleon" data-source="post: 6150436" data-attributes="member: 87792"><p>Just out of curiosity (feel free to say no and rule it out), have you looked at 4e? Every single point you make on the negative side is something it quite deliberately worked to eliminate. And everything you like is something it kept. (Of course it changed quite a lot of other things so you may not like it when push comes to shove) - if you want to give it a look I'd start with the Essentials line.</p><p></p><p>In specific before Essentials there were 25 classes, with an average of four subclasses for each and a lot of variation. Each race comes with a distinctive ability, and E6 is almost a design goal.</p><p></p><p>And on the critiques side, the 33 skills + 3 families, each with a separate rank have been cut to 17 skills with training being a flat +5. You gain abilities most levels. The feats, with the exception of weapon focus, aren't so overwhelming and are divided much better (but thisis a bloat problem). Spells were cut down to size (and most of them turned to rituals). Full round actions died, opportunity attacks are only triggered by movement or using long range powers, and most of the rest was streamlined. And the monster design guidelines <a href="http://blogofholding.com/?p=512" target="_blank">are simple enough to fit on a business card</a> and the encounter building gives you a flat number of points and you just go shopping (I've literally done it at the table while hunting through the minis box when the PCs decided to ignore any hooks I prepared and the combat still turned out life-threateningly tense) - 4e's a joy to DM. Just remember to pull out all the filler fights; the 4e combat engine is great for setpieces and annoying for sets of orcs.</p><p></p><p></p><p></p><p>The other thing I'd take a long look at that no one's mentioned so far is <a href="http://www.dungeon-world.com/" target="_blank">Dungeon World</a>. For largely improv roleplaying, very little beats the Apocalypse World engine, and it's a fun and fast system with a very heavy emphasis on narrative.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6150436, member: 87792"] Just out of curiosity (feel free to say no and rule it out), have you looked at 4e? Every single point you make on the negative side is something it quite deliberately worked to eliminate. And everything you like is something it kept. (Of course it changed quite a lot of other things so you may not like it when push comes to shove) - if you want to give it a look I'd start with the Essentials line. In specific before Essentials there were 25 classes, with an average of four subclasses for each and a lot of variation. Each race comes with a distinctive ability, and E6 is almost a design goal. And on the critiques side, the 33 skills + 3 families, each with a separate rank have been cut to 17 skills with training being a flat +5. You gain abilities most levels. The feats, with the exception of weapon focus, aren't so overwhelming and are divided much better (but thisis a bloat problem). Spells were cut down to size (and most of them turned to rituals). Full round actions died, opportunity attacks are only triggered by movement or using long range powers, and most of the rest was streamlined. And the monster design guidelines [URL="http://blogofholding.com/?p=512"]are simple enough to fit on a business card[/URL] and the encounter building gives you a flat number of points and you just go shopping (I've literally done it at the table while hunting through the minis box when the PCs decided to ignore any hooks I prepared and the combat still turned out life-threateningly tense) - 4e's a joy to DM. Just remember to pull out all the filler fights; the 4e combat engine is great for setpieces and annoying for sets of orcs. The other thing I'd take a long look at that no one's mentioned so far is [URL="http://www.dungeon-world.com/"]Dungeon World[/URL]. For largely improv roleplaying, very little beats the Apocalypse World engine, and it's a fun and fast system with a very heavy emphasis on narrative. [/QUOTE]
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