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<blockquote data-quote="AslanC" data-source="post: 6150466" data-attributes="member: 14077"><p>I was looking at it, can you tell me more about it please?</p><p></p><p></p><p></p><p>No I dislike the spells of 3e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>C&C I own and the Seige Engine is meh, though it is the closest to what I want really.</p><p></p><p>Why Radiance? Tell me more about it please.</p><p></p><p></p><p></p><p>From the latest playtest package they talk about speed changes from prone and disengage actions, etc... can't stand that level of minutiae.</p><p></p><p></p><p></p><p>Sadly, no. I am one of those who got really excited about 4e and then played it and really lost all interest fast. I don't see my D&D that way, since my players don't raid dungeons, but go on epic quests and such. There is always a story. Explaining how the Paladin just teleported across the room, swapped places with another player and took the hit, well that stretches the amount of magic I really want in my campaigns.</p><p></p><p>I agree with the chap who suggested taking 3e and yanking out the bits I like, but I can do that with C&C I suppose... though there are bits in C&C I really despites... Siege engine being the primary one.</p></blockquote><p></p>
[QUOTE="AslanC, post: 6150466, member: 14077"] I was looking at it, can you tell me more about it please? No I dislike the spells of 3e. ;) C&C I own and the Seige Engine is meh, though it is the closest to what I want really. Why Radiance? Tell me more about it please. From the latest playtest package they talk about speed changes from prone and disengage actions, etc... can't stand that level of minutiae. Sadly, no. I am one of those who got really excited about 4e and then played it and really lost all interest fast. I don't see my D&D that way, since my players don't raid dungeons, but go on epic quests and such. There is always a story. Explaining how the Paladin just teleported across the room, swapped places with another player and took the hit, well that stretches the amount of magic I really want in my campaigns. I agree with the chap who suggested taking 3e and yanking out the bits I like, but I can do that with C&C I suppose... though there are bits in C&C I really despites... Siege engine being the primary one. [/QUOTE]
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