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<blockquote data-quote="Iosue" data-source="post: 6150477" data-attributes="member: 6680772"><p>Actually, I don't own it, nor have I played it, so I can't tell you much. But I know it's based around the B/X rules, has some new rules for mass combat and domain-ruling, and from people who like B/X type games, I've only heard good things.</p><p></p><p></p><p>There's really not much in the way of minutiae, unless you want it. The disengage action is pretty much the same as the fighting withdrawal of B/X: move up to half speed away to get out of melee. And speed changes are pretty much moving at half-speed also (5 feet lost from move for every 5 feet moved). It's just written the way it is to make it easily transferable to a battle mat, if that's what one wants.</p><p></p><p>Next is pretty much designed to be playable in a B/X style. Don't want to have to worry about feats and skills? Just pick the standard background and specialty for that class. Don't want to deal with sub-classes/traditions/deities? Just use the archetypal subclasses: scholarly wizardry, lifebringer cleric, etc. Or just think of the sub-classes as separate classes, if you want the variety. Ignore conditions you don't want to track and make liberal use of Advantage/Disadvantage. The playtest just seems a little full now because they've thrown in a bunch toys for the folks who love crunch.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6150477, member: 6680772"] Actually, I don't own it, nor have I played it, so I can't tell you much. But I know it's based around the B/X rules, has some new rules for mass combat and domain-ruling, and from people who like B/X type games, I've only heard good things. There's really not much in the way of minutiae, unless you want it. The disengage action is pretty much the same as the fighting withdrawal of B/X: move up to half speed away to get out of melee. And speed changes are pretty much moving at half-speed also (5 feet lost from move for every 5 feet moved). It's just written the way it is to make it easily transferable to a battle mat, if that's what one wants. Next is pretty much designed to be playable in a B/X style. Don't want to have to worry about feats and skills? Just pick the standard background and specialty for that class. Don't want to deal with sub-classes/traditions/deities? Just use the archetypal subclasses: scholarly wizardry, lifebringer cleric, etc. Or just think of the sub-classes as separate classes, if you want the variety. Ignore conditions you don't want to track and make liberal use of Advantage/Disadvantage. The playtest just seems a little full now because they've thrown in a bunch toys for the folks who love crunch. [/QUOTE]
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