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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Need Help Understanding Extended Journies
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<blockquote data-quote="Stone Dog" data-source="post: 8479213" data-attributes="member: 16705"><p>I don't think it is too abstract, I just think that they aren't setting the expectations as clearly as they should have in the text. The goal of a journey activity seems to be merely the things you do in the free spaces of that day of dedicated travel. Not eight hours of travel, eight hours of activity, and eight hours of sleep any more than one of us will regularly do eight hours of work, eight hours of sleep, and eight hours of productive errands. The characters need to have breaks in there, chat for a while, spend time setting and breaking camp and everything else they do.</p><p></p><p>In my view, you take the Hunt and Gather activity for Supply of Opportunity and mostly that character will get a net zero, no Supply gain, no Supply loss, but still a full day worth of travel along with everybody else. The hunter is just keeping a dedicated eye out for a pheasant to pop out of the long grass or a rabbit to scamper by or "hey, look, wild fruit that probably won't kill us." The critical failure would be that the hunter was wrong about the fruit or something similar.</p><p></p><p>If for some reason the party needs to replenish enough Supply for all characters for the rest of the journey, then yes, I'd absolutely stop the journey system, lose a day of travel, and pick it back up as a fresh journey the next day or however long it takes to get the supplies back up. I've seen fully prepared and skilled game hunters go out for days and come back with nothing, promising one Supply per successful day of travel feels kind and generous to me. Even when they did come back with a deer or a boar there was a dedicated day of breaking the beast down to turn it into functional blocks of food.</p><p></p><p>The place in a journey for a deer to pop up and say "hello friend, how are youUURGHK" and give everybody a bunch of Supply would be in the Boons and Discoveries, not the Hunting and Gathering journey activity.</p></blockquote><p></p>
[QUOTE="Stone Dog, post: 8479213, member: 16705"] I don't think it is too abstract, I just think that they aren't setting the expectations as clearly as they should have in the text. The goal of a journey activity seems to be merely the things you do in the free spaces of that day of dedicated travel. Not eight hours of travel, eight hours of activity, and eight hours of sleep any more than one of us will regularly do eight hours of work, eight hours of sleep, and eight hours of productive errands. The characters need to have breaks in there, chat for a while, spend time setting and breaking camp and everything else they do. In my view, you take the Hunt and Gather activity for Supply of Opportunity and mostly that character will get a net zero, no Supply gain, no Supply loss, but still a full day worth of travel along with everybody else. The hunter is just keeping a dedicated eye out for a pheasant to pop out of the long grass or a rabbit to scamper by or "hey, look, wild fruit that probably won't kill us." The critical failure would be that the hunter was wrong about the fruit or something similar. If for some reason the party needs to replenish enough Supply for all characters for the rest of the journey, then yes, I'd absolutely stop the journey system, lose a day of travel, and pick it back up as a fresh journey the next day or however long it takes to get the supplies back up. I've seen fully prepared and skilled game hunters go out for days and come back with nothing, promising one Supply per successful day of travel feels kind and generous to me. Even when they did come back with a deer or a boar there was a dedicated day of breaking the beast down to turn it into functional blocks of food. The place in a journey for a deer to pop up and say "hello friend, how are youUURGHK" and give everybody a bunch of Supply would be in the Boons and Discoveries, not the Hunting and Gathering journey activity. [/QUOTE]
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