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Need help with 2 Neogi caster NPCs
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<blockquote data-quote="mseds99" data-source="post: 3519390" data-attributes="member: 5306"><p><strong>11th level sorcerer</strong></p><p></p><p>I've got an 11th level sorcerer if u r interested, but no background. Most of the spells are Book of Vile darkness (BoVD), Complete Adventurer (CAdv) or Underdark (Und), For instrance, Devil’s Eye(BoVD 93) means the spell can be found on page 93 of theat book. Sorry about the block format....it's just my personal shorthand.</p><p></p><p>Quarquithil</p><p>Small </p><p>Neogi </p><p>Deity: Vecna</p><p>11th level sorcerer</p><p>HP: 57</p><p>Init: +10</p><p>AC: 29 (+6 bracers, +3 ring, +3 natural, +6 dex, +1 size)</p><p></p><p>Str: 6 (-2) Dex: 22 (+6) Wis: 12(+1) </p><p>Int: 18 (+4) Con: 10 (+0) Chr: 24 (+7)</p><p></p><p>60’ Darkvision</p><p>30’ Move, 20’ Climb</p><p>BAB: +9/+4 </p><p>Melee: +7/+2 </p><p>Ranged: +15/+10 </p><p>Grapple: +3</p><p></p><p>Fort: +4 (+4 base)</p><p>Ref: +10 (+4 base, +6 dex)</p><p>Will: +18 (+11 base, +7 cha from feat)</p><p></p><p>Feats(6): Weapon Finesse, Still Spell, Silent Spell, Spell Penetration, Force of Personality(CAdv 109), Mobile Spellcasting(UAdv 111), Improved Initiative</p><p>Skills(48, 66): climb +22(8 ranks, +6 dex, +8 racial), Appraise +12(8 ranks, +4 int), Balance +14(8 ranks, +6 dex), Spot +9(8 ranks, +1 wis), Search +12(8 ranks, +4 int), Escape Artist +10(4 CC ranks, +6 dex), Bluff +26(19 ranks, +7 cha), Concentration +19(19 ranks), SpellCraft +23(19 ranks, +4 int), Profesion(Merchant) +10(9 ranks, +1 wis)</p><p></p><p>Weapons</p><p>Bite +7 1d4-2+poison(fort DC 14, 1d4 dex init, 1d4 wis sec) 20x2</p><p>2 claws +2 1d3-2 20x2</p><p></p><p>Racial Adujstments</p><p>Immune to mind affecting abilities and spells</p><p>Enslave – 3/day,Will DC 19, new save every day, as Dominate Monster</p><p></p><p>Class Features</p><p>Spells Per Day</p><p>0-6 1-8 2-8 3-8 4-7 5-5 </p><p></p><p>Spells Known: DC 17 + Spell Level</p><p>0(9):</p><p></p><p>1(5): Stupor (BoVD 106) Puts subject in state to be moved</p><p>Bestow Wound (BoVD 171) – Transfers 1/HP per level of wounds to another</p><p>Cheat(BoVD 87): Caster rerolls when determining a game of chance.</p><p>Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.</p><p>Obscuring Mist: Fog surrounds you.</p><p></p><p>2(4): Entice Gift(BoVD 93): Subject gives caster what it’s holding.</p><p>Dance of Ruin(BoVD 90): Nondemons take 2d20 damage.</p><p>Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).</p><p>See Invisibility: Reveals invisible creatures or objects.</p><p></p><p>3(3): Devil’s Eye(BoVD 93) – can see in magical darkness 30’.</p><p>Tounge Serpents (BoVD 107)- Caster Spits out 1 tiny spider per 4 levels.</p><p>Amorphous Form(Und 56) – Subject becomes puddle-like and can fit through cracks.</p><p></p><p>4(2): Dancing Chains(BoVD 90) – Animates One Chain per level </p><p>Wall of Deadly Chains(BoVD 108): Creates barrier of Woven Chains.</p><p></p><p>5(1): Stone Sphere (Und 62): Stone Sphere rolls over enemies.</p><p></p><p>Languages: Undercommon, Elven, Dwarven, Terran, Gnome</p><p></p><p>Items </p><p>Bracers of Defense +6</p><p>Ring of Protection +3</p><p>Cape of the Montebank</p><p>Headband of Conscious Effort – Can Make Concentration Check For Fort Save Once Per Day</p><p></p><p>Potions: cure serious wounds x3, protection from evil, protection from good</p></blockquote><p></p>
[QUOTE="mseds99, post: 3519390, member: 5306"] [b]11th level sorcerer[/b] I've got an 11th level sorcerer if u r interested, but no background. Most of the spells are Book of Vile darkness (BoVD), Complete Adventurer (CAdv) or Underdark (Und), For instrance, Devil’s Eye(BoVD 93) means the spell can be found on page 93 of theat book. Sorry about the block format....it's just my personal shorthand. Quarquithil Small Neogi Deity: Vecna 11th level sorcerer HP: 57 Init: +10 AC: 29 (+6 bracers, +3 ring, +3 natural, +6 dex, +1 size) Str: 6 (-2) Dex: 22 (+6) Wis: 12(+1) Int: 18 (+4) Con: 10 (+0) Chr: 24 (+7) 60’ Darkvision 30’ Move, 20’ Climb BAB: +9/+4 Melee: +7/+2 Ranged: +15/+10 Grapple: +3 Fort: +4 (+4 base) Ref: +10 (+4 base, +6 dex) Will: +18 (+11 base, +7 cha from feat) Feats(6): Weapon Finesse, Still Spell, Silent Spell, Spell Penetration, Force of Personality(CAdv 109), Mobile Spellcasting(UAdv 111), Improved Initiative Skills(48, 66): climb +22(8 ranks, +6 dex, +8 racial), Appraise +12(8 ranks, +4 int), Balance +14(8 ranks, +6 dex), Spot +9(8 ranks, +1 wis), Search +12(8 ranks, +4 int), Escape Artist +10(4 CC ranks, +6 dex), Bluff +26(19 ranks, +7 cha), Concentration +19(19 ranks), SpellCraft +23(19 ranks, +4 int), Profesion(Merchant) +10(9 ranks, +1 wis) Weapons Bite +7 1d4-2+poison(fort DC 14, 1d4 dex init, 1d4 wis sec) 20x2 2 claws +2 1d3-2 20x2 Racial Adujstments Immune to mind affecting abilities and spells Enslave – 3/day,Will DC 19, new save every day, as Dominate Monster Class Features Spells Per Day 0-6 1-8 2-8 3-8 4-7 5-5 Spells Known: DC 17 + Spell Level 0(9): 1(5): Stupor (BoVD 106) Puts subject in state to be moved Bestow Wound (BoVD 171) – Transfers 1/HP per level of wounds to another Cheat(BoVD 87): Caster rerolls when determining a game of chance. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Obscuring Mist: Fog surrounds you. 2(4): Entice Gift(BoVD 93): Subject gives caster what it’s holding. Dance of Ruin(BoVD 90): Nondemons take 2d20 damage. Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). See Invisibility: Reveals invisible creatures or objects. 3(3): Devil’s Eye(BoVD 93) – can see in magical darkness 30’. Tounge Serpents (BoVD 107)- Caster Spits out 1 tiny spider per 4 levels. Amorphous Form(Und 56) – Subject becomes puddle-like and can fit through cracks. 4(2): Dancing Chains(BoVD 90) – Animates One Chain per level Wall of Deadly Chains(BoVD 108): Creates barrier of Woven Chains. 5(1): Stone Sphere (Und 62): Stone Sphere rolls over enemies. Languages: Undercommon, Elven, Dwarven, Terran, Gnome Items Bracers of Defense +6 Ring of Protection +3 Cape of the Montebank Headband of Conscious Effort – Can Make Concentration Check For Fort Save Once Per Day Potions: cure serious wounds x3, protection from evil, protection from good [/QUOTE]
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