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Need help with 2 Neogi caster NPCs
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<blockquote data-quote="mseds99" data-source="post: 3519400" data-attributes="member: 5306"><p><strong>9th level spellthief</strong></p><p></p><p>I"ve also got a 9th level spellthief if u want it. I forgot to tell u that I used an elite array for these guys, as they are some of my players main portaganists.</p><p></p><p>Nyzarnix</p><p>Small </p><p>Neogi </p><p>Deity: Vecna</p><p>9th level spellthief</p><p>HP: 74</p><p>Init: +10</p><p>AC: 25 (+3 natural, +6 dex, +1 size, Bracers +5)</p><p></p><p>Str: 6 (-2) Dex: 22 (+6) Wis: 10(+0) </p><p>Int: 18 (+4) Con: 12 (+1) Chr: 24 (+7)</p><p></p><p>60’ Darkvision</p><p>30’ Move, 20’ Climb</p><p>BAB: +10/+5 </p><p>Melee: +8/+3 </p><p>Ranged: +16/+11 </p><p>Grapple: +4</p><p></p><p>+1 vs. spells</p><p>Fort: +8 (+4 base, +1 dex, +3 cloak)</p><p>Ref: +13 (+4 base, +6 dex, +3 cloak)</p><p>Will: +12 (+9 base, +3 cloak)</p><p></p><p>Feats(6): Weapon Finesse, Combat Expertise, Precise Shot, Point Blank Shot, Far Shot, ManyShot, Improved Feint</p><p>Skills(48, 90): climb +22(8 ranks, +6 dex, +8 racial), Appraise +12(8 ranks, +4 int), Balance +14(8 ranks, +6 dex), Spot +9(8 ranks, +1 wis), Search +12(8 ranks, +4 int), Escape Artist +10(4 CC ranks, +6 dex), Bluff +24(17 ranks, +7 cha), Concentration +19(17 ranks,+1 con), Escape Artist +20(14 ranks, +6 dex), Tumble +15(9 Ranks,+6 dex), Hide +22(12 ranks, +6 dex, +4 size), Move Silently +18(12 ranks, +6 dex), SpellCraft +20(16 ranks, +4 int), Knowledge(Local) +7(3 ranks, +4 int) </p><p></p><p>Weapons</p><p>Bite +7 1d4-2 + poison(fort DC 14, 1d4 dex init, 1d4 wis sec) 20x2</p><p>2 claws +2 1d3-2 20x2</p><p>+2 Blowgun +18 3 points + poison(fort DC 16, 1d6 str init, 1d6 str sec) 20x2 15’ range, 5 inc max</p><p> w/ silver, cold iron or adamantine needles</p><p>small master rapier +17 1d4-2 + poison(fort DC 16, 1d6 str init, 1d6 str sec) 20x2</p><p></p><p>Racial Adujstments</p><p>Immune to mind affecting abilities and spells</p><p>Enslave – 3/day,Will DC 19, new save every day, as Dominate Monster</p><p></p><p>Class Features</p><p>Sneak Attack +3d6</p><p>Detect Magic 7 times per day</p><p>Trapfinding – can search for traps above DC20</p><p>Arcane Sight 7/day as a swift action</p><p>Steal Spell, 4th level max(CAdv 16)</p><p>Steal Energy Resistance 10 (CAdv 18)</p><p>Steal Spell Effect (CAdv 16)</p><p>Steal Spell Like Ability (CAdv 19)</p><p>Absorb Spell (CAdv 19)</p><p></p><p>Spells Per Day</p><p>1-3 2-2 </p><p></p><p>Spells Known: DC 17 + Spell Level</p><p>1(4): True Strike: +20 on your next attack roll.</p><p>Alarm: Wards an area for 2 hours/level.</p><p>Shield: Invisible disc gives +4 to AC, blocks magic missiles.</p><p>Sniper’ s Shot (CAdv 157): Next Shot is Sneak Attack regardless of range.</p><p></p><p>2(2): Rope Trick: As many as eight creatures hide in extradimensional space.</p><p>Blur: Attacks miss subject 20% of the time.</p><p></p><p>Items </p><p>Bracers of Defense +5</p><p>Ring of Telekenisis</p><p>Cloak of Resistance +3</p><p></p><p>Potions: cure serious wounds x3, protection from evil, protection from good</p><p>GP: 101</p></blockquote><p></p>
[QUOTE="mseds99, post: 3519400, member: 5306"] [b]9th level spellthief[/b] I"ve also got a 9th level spellthief if u want it. I forgot to tell u that I used an elite array for these guys, as they are some of my players main portaganists. Nyzarnix Small Neogi Deity: Vecna 9th level spellthief HP: 74 Init: +10 AC: 25 (+3 natural, +6 dex, +1 size, Bracers +5) Str: 6 (-2) Dex: 22 (+6) Wis: 10(+0) Int: 18 (+4) Con: 12 (+1) Chr: 24 (+7) 60’ Darkvision 30’ Move, 20’ Climb BAB: +10/+5 Melee: +8/+3 Ranged: +16/+11 Grapple: +4 +1 vs. spells Fort: +8 (+4 base, +1 dex, +3 cloak) Ref: +13 (+4 base, +6 dex, +3 cloak) Will: +12 (+9 base, +3 cloak) Feats(6): Weapon Finesse, Combat Expertise, Precise Shot, Point Blank Shot, Far Shot, ManyShot, Improved Feint Skills(48, 90): climb +22(8 ranks, +6 dex, +8 racial), Appraise +12(8 ranks, +4 int), Balance +14(8 ranks, +6 dex), Spot +9(8 ranks, +1 wis), Search +12(8 ranks, +4 int), Escape Artist +10(4 CC ranks, +6 dex), Bluff +24(17 ranks, +7 cha), Concentration +19(17 ranks,+1 con), Escape Artist +20(14 ranks, +6 dex), Tumble +15(9 Ranks,+6 dex), Hide +22(12 ranks, +6 dex, +4 size), Move Silently +18(12 ranks, +6 dex), SpellCraft +20(16 ranks, +4 int), Knowledge(Local) +7(3 ranks, +4 int) Weapons Bite +7 1d4-2 + poison(fort DC 14, 1d4 dex init, 1d4 wis sec) 20x2 2 claws +2 1d3-2 20x2 +2 Blowgun +18 3 points + poison(fort DC 16, 1d6 str init, 1d6 str sec) 20x2 15’ range, 5 inc max w/ silver, cold iron or adamantine needles small master rapier +17 1d4-2 + poison(fort DC 16, 1d6 str init, 1d6 str sec) 20x2 Racial Adujstments Immune to mind affecting abilities and spells Enslave – 3/day,Will DC 19, new save every day, as Dominate Monster Class Features Sneak Attack +3d6 Detect Magic 7 times per day Trapfinding – can search for traps above DC20 Arcane Sight 7/day as a swift action Steal Spell, 4th level max(CAdv 16) Steal Energy Resistance 10 (CAdv 18) Steal Spell Effect (CAdv 16) Steal Spell Like Ability (CAdv 19) Absorb Spell (CAdv 19) Spells Per Day 1-3 2-2 Spells Known: DC 17 + Spell Level 1(4): True Strike: +20 on your next attack roll. Alarm: Wards an area for 2 hours/level. Shield: Invisible disc gives +4 to AC, blocks magic missiles. Sniper’ s Shot (CAdv 157): Next Shot is Sneak Attack regardless of range. 2(2): Rope Trick: As many as eight creatures hide in extradimensional space. Blur: Attacks miss subject 20% of the time. Items Bracers of Defense +5 Ring of Telekenisis Cloak of Resistance +3 Potions: cure serious wounds x3, protection from evil, protection from good GP: 101 [/QUOTE]
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