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need help with a balanced build druid
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<blockquote data-quote="queldonus" data-source="post: 1148076" data-attributes="member: 8010"><p>i just started a new character in a high end game. he's a custom species, an anthromorphic (humanoid) panther. here's the stats for the species.</p><p></p><p>Size: Medium</p><p>HD: 2d8</p><p>Level adj: +1</p><p>ECL: 3</p><p>Str +4 Dex +6 Con +2 Int +0 Wis +4 Cha +0</p><p>Skill points: (2+ int mod)*5</p><p>Natural weapons: Bite 1d6+3, Claws 1d3+1</p><p>Base attack bonus: +2</p><p>Natural armor: +1</p><p>Base saves: +0 Fort, +3 Ref, +3 Will</p><p>Size mod: +0</p><p>Preferred Class: Ranger</p><p>Speed: land 30ft</p><p>Feats: 2</p><p>Special abilities: Low light vision(double sight distance in low light)</p><p>Darkvision(can see in total darkness 60 feet, b&w only)</p><p>Scent(this ability allows the creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. creatures with the scent ability can identify familliar odors just as humans recognize familliar sights. the creature can detect opponents within 30 feet by sense of smell if the opponent is upwind, the range increases to 60 feet, downwind, 15. strong scents have twice the detecting range. overpowering smells have triple. can pinpoint the source once within 5 feet)</p><p></p><p>all this is already set, and i've made the character. here's his numbers. like i said, it's a high end game.</p><p>Str 17 Dex 24 Con 16 Int 14 Wis 18 Cha 10</p><p></p><p>it's the forgotten realms setting if that makes any difference.</p><p></p><p>what i want to do is balance him so he can be an effective fighter with his teeth and claws and be a decent spellcaster. before you tell me i need a weapon for more damage look at the monster manual for an item called beast claws. they are gauntlets that add to the damage of a creature with natural claws i intend to craft some when i hit the proper level.</p><p></p><p>what i could use some help on are my feats, skills, and spells, and maybe a few ideas for magic items. mainly feats and something to help my armor without killing my dex bonus. i already have Multiattack and Weapon Finesse (a +7 dex mod makes this a no brainer)</p><p></p><p>now i don't care about having the most effective character possible, i'm doing this for a theme. i just want to be sure he won't be useless.</p><p></p><p>Thanks in advance for anyone who takes the time to post something, and if you need to ask a question, go ahead. i'll be checking it regulary.</p></blockquote><p></p>
[QUOTE="queldonus, post: 1148076, member: 8010"] i just started a new character in a high end game. he's a custom species, an anthromorphic (humanoid) panther. here's the stats for the species. Size: Medium HD: 2d8 Level adj: +1 ECL: 3 Str +4 Dex +6 Con +2 Int +0 Wis +4 Cha +0 Skill points: (2+ int mod)*5 Natural weapons: Bite 1d6+3, Claws 1d3+1 Base attack bonus: +2 Natural armor: +1 Base saves: +0 Fort, +3 Ref, +3 Will Size mod: +0 Preferred Class: Ranger Speed: land 30ft Feats: 2 Special abilities: Low light vision(double sight distance in low light) Darkvision(can see in total darkness 60 feet, b&w only) Scent(this ability allows the creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. creatures with the scent ability can identify familliar odors just as humans recognize familliar sights. the creature can detect opponents within 30 feet by sense of smell if the opponent is upwind, the range increases to 60 feet, downwind, 15. strong scents have twice the detecting range. overpowering smells have triple. can pinpoint the source once within 5 feet) all this is already set, and i've made the character. here's his numbers. like i said, it's a high end game. Str 17 Dex 24 Con 16 Int 14 Wis 18 Cha 10 it's the forgotten realms setting if that makes any difference. what i want to do is balance him so he can be an effective fighter with his teeth and claws and be a decent spellcaster. before you tell me i need a weapon for more damage look at the monster manual for an item called beast claws. they are gauntlets that add to the damage of a creature with natural claws i intend to craft some when i hit the proper level. what i could use some help on are my feats, skills, and spells, and maybe a few ideas for magic items. mainly feats and something to help my armor without killing my dex bonus. i already have Multiattack and Weapon Finesse (a +7 dex mod makes this a no brainer) now i don't care about having the most effective character possible, i'm doing this for a theme. i just want to be sure he won't be useless. Thanks in advance for anyone who takes the time to post something, and if you need to ask a question, go ahead. i'll be checking it regulary. [/QUOTE]
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