Need Help with a Barabarian PrC design

tankiller

First Post
Hello all. My DM has recently green lit homebrew so I am giving my first shot at making a PrC. I made this class for my trap finding Barbarian, the theme of this class is a Barbarian that has spent alot of time exploring and surviving in duengouns instead of the woods, and would like your opinion on the class. I am looking for insight on the class balence. I would like to know your opinion on which abilities are over or under powered and how to fix them. Thank you ahead of time for any ideas you might have ahead of time and sorry if the formating is a little hard to read.

Raging Raider

Prerequisites

Skills: Disable Device 8 Ranks, Search 8 Ranks
Feats: Like a Rogue (this is a feat in my campaign its prereq is trap sense and it gives trapfinding and search and disable divice), Power Attack
Class Features: Rage

HD: 12

BAB Full

Fort Good

Ref Poor

Will Poor

Description by Level

1

Barbarian Synergy, Improved Trap Sense, Trap Sense +1

2

Intimidating Rage, Strength of Fear

3

DR 1/-

4

Blood Thirst, Trap Sense +2

5

Improved Power Attack

6

DR 2/-

7

Trap Sense +3

8

Defensive Rage

9

DR 3/-

10

Greater Power Attack, Trap Sense +4


Skills: Balance, Clime, Craft (…), Disable Device, Handle Animal, Hide, Intimidate, Jump, Knowledge (Dungeoneering), Listen, Move Silently, Open Lock, Ride, Spot, Survival, Swim, Tumble
(6 + Int modifier per level)

Barbarian Synergy: Raging Raider levels stack with Barbarian levels for the purpose of Greater Rage, Tireless Rage, Mighty Rage and total rages per day.

Improved Trap Sense: A Raging Raiders Trap Sense has been finely tuned to revel minor flaws in trap design and the bonus now applies as a circumstance bonus to all Disable Device checks to disarm traps in addition to its normal bonuses.

Trap Sense: At 1st level and every 3 levels thereafter (4th, 7th and 10th) a Raging Raider gains Trap Sense +1, these bonuses stack with and function like the Barbarian class ability.

Intimidating Rage: At 2nd level a Raging Raider has learned to channel his anger in attempt to frighten his weaker enemies and gains the Intimidating Rage feat (pg. 102 of Complete Warrior) as a class ability.

Strength of Fear: At 2nd level the Raging Raider has chosen to forgo his charismatic ways in an attempt to use his massive presence to intimidate his foes. He now uses his Strength score instead of his Charisma for the Intimidate skill.

Damage Reduction: At 3rd level and every 3 levels thereafter (6th and 9th) gains DR 1/-. This ability stacks with and functions just like the Barbarian class ability.

Blood Thirst: At 4th level the Raging Raider has learned to channel his need to kill into a positive medium. Every time he lands a killing blow he gains hit points equal to his combined Barbarian and Raging Raider class levels.

Improved Power Attack: At 5th level a Raging Raider has learned to channel his power to greater extent. For every -2 to hit he gains +3 to damage (when wielding a 2h weapon every -1 to hit adds +3 to damage).

Defensive Rage: At 8th level a Raging Raider has mastered his rage and no longer suffers a penalty to AC while raging.

Greater Power Attack: At 10th level a Raging Raider has mastered how to channel his power into his weapon. For every -1 to hit he gains +2 to damage (when wielding a 2h weapon every -1 to hit adds +4 to damage).
 
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On first glance, this reads like Barbarian++

What, exactly, are you getting later or giving up on in relation to the Barbarian?

First 'balancing' option that comes to mind is these abilities only work while raging (extra hp from Blood thirst disappear at end of rage, like extra hp gained from heightened Con)

Also, have you checked the Trapkiller Alternate class feature? sounds like something that would fit your idea. (Dungeonscape)
 

As Herzog said this is a broken class, you do realize that with the combination of power attack, improved bull rush, shock trooper, leap attack, and battle jump, this class would be killing people with one blow with the greater power attack and ever-increasing rage features. You aren't sacrificing or taking an extra penalty to anything plus the requirements are too light. I would say get rid of the DR, increased power attacking, tireless rage, and defensive raging.
This is maybe just my thought but a raider to me is someone who is fast, mobile, and can consistently dish out pain at the expense of protection. As for the bloodthirst make them temporary hit points of 2d10 and have it at a later level, that way it can act like a passive meat sheild without actually healing. I would also bump down the hit die to a d10 at least if not a d8 since you have increased skills. I would add fast movement 30 and freedom of movement instead of the DR and tireless rage, however in light armor only. Maybe instead of defensive raging he could get a special charge technique that can only be activated once during each rage. Maybe he can choose to make charge attempt at a certain target even if it has cover from other characters and is treated to have the Improved Overrun feat and one size larger feat even if he doesn't qualify.
I don't know what to exactly add for requirements maybe Run feat and probably give it a fairly decent BAB entry.
 

OP, are you also aware of the Trapkiller variant in Dungeonscape? Lets a barbarian trade trapsense to find mechanical traps with Survival (at a -5 penalty) and use his weapon to SMASH them. Doesn't help for magical traps, but seems similar to this, something you may want to build off of.
 

This reads like a barbarian with extra goodies. I don't see any reason to keep advancing as a barbarian instead of taking this class.

I give this a "Hell no!"
 

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