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Need Help with a Barabarian PrC design
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<blockquote data-quote="emoplato" data-source="post: 5646575" data-attributes="member: 97812"><p>As Herzog said this is a broken class, you do realize that with the combination of power attack, improved bull rush, shock trooper, leap attack, and battle jump, this class would be killing people with one blow with the greater power attack and ever-increasing rage features. You aren't sacrificing or taking an extra penalty to anything plus the requirements are too light. I would say get rid of the DR, increased power attacking, tireless rage, and defensive raging.</p><p>This is maybe just my thought but a raider to me is someone who is fast, mobile, and can consistently dish out pain at the expense of protection. As for the bloodthirst make them temporary hit points of 2d10 and have it at a later level, that way it can act like a passive meat sheild without actually healing. I would also bump down the hit die to a d10 at least if not a d8 since you have increased skills. I would add fast movement 30 and freedom of movement instead of the DR and tireless rage, however in light armor only. Maybe instead of defensive raging he could get a special charge technique that can only be activated once during each rage. Maybe he can choose to make charge attempt at a certain target even if it has cover from other characters and is treated to have the Improved Overrun feat and one size larger feat even if he doesn't qualify.</p><p>I don't know what to exactly add for requirements maybe Run feat and probably give it a fairly decent BAB entry.</p></blockquote><p></p>
[QUOTE="emoplato, post: 5646575, member: 97812"] As Herzog said this is a broken class, you do realize that with the combination of power attack, improved bull rush, shock trooper, leap attack, and battle jump, this class would be killing people with one blow with the greater power attack and ever-increasing rage features. You aren't sacrificing or taking an extra penalty to anything plus the requirements are too light. I would say get rid of the DR, increased power attacking, tireless rage, and defensive raging. This is maybe just my thought but a raider to me is someone who is fast, mobile, and can consistently dish out pain at the expense of protection. As for the bloodthirst make them temporary hit points of 2d10 and have it at a later level, that way it can act like a passive meat sheild without actually healing. I would also bump down the hit die to a d10 at least if not a d8 since you have increased skills. I would add fast movement 30 and freedom of movement instead of the DR and tireless rage, however in light armor only. Maybe instead of defensive raging he could get a special charge technique that can only be activated once during each rage. Maybe he can choose to make charge attempt at a certain target even if it has cover from other characters and is treated to have the Improved Overrun feat and one size larger feat even if he doesn't qualify. I don't know what to exactly add for requirements maybe Run feat and probably give it a fairly decent BAB entry. [/QUOTE]
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