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<blockquote data-quote="sabrinathecat" data-source="post: 6109832" data-attributes="member: 89838"><p>Recap at the beginning of the session, including the bard song. IF they still want to go to the wrong place, let them. The weeks go by, give them a (short/easy)fight or two getting there to find nothing. Then go over the bard song again.</p><p>They should pick it up the first time in the recap. Really. If not, certainly the second time.</p><p></p><p>Of course, I'm basing this on my game sessions, which can last 6-8 hours. If you don't have that kind of time, there are other possibilities.</p><p>"Divine dream message" to the cleric/paladin/any pious character.</p><p>Mage makes an intel check.</p><p>Funny old man with 5 yellow budgies in a wicker cage talks to them, and says something like. "Oh. You're looking for that. Shouldn't you be going to _____." For fun, make that funny old man NOT be Bahamut in disguise.</p><p>A trail of breadcrumbs crosses their path leading them in the right direction.</p><p>Another party of adventurers meets them on the road, headed for the correct location. Now it is a race. Have the players find the other party killed gruesomely by an appropriate trap or really tough monster. Their equipment broken beyond immediate repair (need to spend coin at the armor smith or mage guild). Best of all, that equipment can be whatever you were going to let them have in treasure anyway.</p><p></p><p>Hopefully one of those ideas will help with your problem. Or inspire a solution.</p><p>Always have a back-up or 2. Or 3.</p></blockquote><p></p>
[QUOTE="sabrinathecat, post: 6109832, member: 89838"] Recap at the beginning of the session, including the bard song. IF they still want to go to the wrong place, let them. The weeks go by, give them a (short/easy)fight or two getting there to find nothing. Then go over the bard song again. They should pick it up the first time in the recap. Really. If not, certainly the second time. Of course, I'm basing this on my game sessions, which can last 6-8 hours. If you don't have that kind of time, there are other possibilities. "Divine dream message" to the cleric/paladin/any pious character. Mage makes an intel check. Funny old man with 5 yellow budgies in a wicker cage talks to them, and says something like. "Oh. You're looking for that. Shouldn't you be going to _____." For fun, make that funny old man NOT be Bahamut in disguise. A trail of breadcrumbs crosses their path leading them in the right direction. Another party of adventurers meets them on the road, headed for the correct location. Now it is a race. Have the players find the other party killed gruesomely by an appropriate trap or really tough monster. Their equipment broken beyond immediate repair (need to spend coin at the armor smith or mage guild). Best of all, that equipment can be whatever you were going to let them have in treasure anyway. Hopefully one of those ideas will help with your problem. Or inspire a solution. Always have a back-up or 2. Or 3. [/QUOTE]
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