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Need help with a campaign "season finale"
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<blockquote data-quote="Psion" data-source="post: 636071" data-attributes="member: 172"><p>Okay, update from last week, hoping for a few more ideas for tomorrow night's session.</p><p></p><p><strong>Summary of Last Week's Progress</strong></p><p></p><p>Last week went slower than I planned. The party returned to their home town - they arrived at the temple just in time to hear an alarm horn sound. One member of the party (the ghostwalker) went to investigate while the rest of the party went into the temple to speak to Ariel/The Prophetess.</p><p></p><p>They went in and started to speak with her about their discoveries unvieling who she really is, but are then attacked by a fiendish creature trying to get at the prophetess. They beat is fairly handily.</p><p></p><p>The other party member finds out that Drakar has a floating citadel over the mountain, and detected creatures from the citadel over the city. The ghostwalker took a ride with one of the elvish eagle riders who guard the city and noticed two more flying creatures over the temple. They swooped down to the temple to deliver a warning. The sorcerer bombards them with a meteor swarm, and they retreat.</p><p></p><p>Finally, the party makes their way into the temple proper with Ariel in tow. Coming to her senses, she says that it could not have been a coincidence that she was attacked just after the party figured out that she was Ariel. The cleirc uses true seeing and finds a possessed object among the rogues posession, a bow with a demonic spirit in it. The sorcerer destroys the bow, and the cleric sees the devil possessing it flee to the ethereal plane. Three party members who can go ethereal (the monk, the ghostwalker, and the sorcerer with ghostform) confront the creature and it nearly kills them, but they prevail.</p><p></p><p>Ariel, having recovered her former abilities (a high level monk/wizard) asks the party to get her a plane shift spell so she can prepare it and travel to her sanctum. They tap their resources and guard her in the meantime, but once she has it prepared, she disappears.</p><p></p><p>She reappears later and explains the situation she has discovered. Her new form does not bear the blood of the Suertrea family, and thus she cannot take the throne. However, she has learned that Shaleen, one of the two Drakar heirs, has rebelled against Drakar and is in hiding. However, she is well warded against scrying to protect herself, so the party must find other ways to get her.</p><p></p><p>The party quickly makes the connection an knows they must go meet with Meara's (the party rogue) father.</p><p></p><p>That was the end of the session; as you can see by looking at (1) above, I didn't make it near as far as I hoped.</p><p></p><p><em>Side note for the curious -- all 4 of the fiends mentioned above were Ashemede 8th level Mortal Slayers. Ashmede are in Legions of Hell by Green Ronin. Mortal Slayers and the Possession rules are from the Book of Vile Darkness.)</em></p><p><em></em></p><p><em><strong>Revised, tenative revised plan for next session</strong> (see 1 and 2 above)</em></p><p><em></em></p><p><em>(1) As discussed above, the party will Travel to Meara's home city, Broceliande, and they will discover that he has been dominated. I was not sure about the details of this, but I was thinking:</em></p><p><em></em></p><p><em>The party gets into town and if they search around, and meet with someone Meara knows, like a sibling or one of her father's former agents. Meara's father is nowhere to be found, and the agent reveals she is dead. If the party thinks to use their resources, the cleric can simply resurrect Meara's mother, otherwise they will have to go on sketchier information by the agent. Meara's mother can give them better warning, such as verifying that her father was possessed by some creature. The agent or Meara's mother can reveal that the six blades have taken over local operation and that Meara's father has been a virtual pawn of the sixblades, including engaging in activities that he would not have touched before, including a brothel at the edge of town particularly for non-elvish clientele with a taste for elven maidens, which the locals find loathsome.</em></p><p><em></em></p><p><em>(2) If the party travels to the brothel, they will find Meara's father there. He is possessed. Unlike mentioned above, I was thinking a demon possessing her father would be more appropriate, since the sixblades are ruled by demons. The party will have to exorcise or otherwise deal with the demon, and any major activity will be met with swift opposition from the sixblades, including some powerful demon operatives, possibly including their leader (a Marilith assassin/guildmaster. The guildmaster class is defined in Traps & Treachery and in Ultimate Prestige Classes. I used the Monster's Handbook by FFG to add some extra abilities to the Marilith.)</em></p><p><em></em></p><p><em>(3) Once the party deals with the demons, he has the information they possess and can refer them to a contact in shadowport.</em></p><p><em></em></p><p><em>(4) As described in the first post, the party will find out that Shaleen has been captured. Her loyal men will be very suspicious of the party, but if the party reveals any plans to rescue her, they quickly fall in line.</em></p><p><em></em></p><p><em>That should about wrap up the session. The next session should tie it all together with the rescue of Shaleen and confronting Tellus, the Priest-Emperor of Drakar.</em></p><p><em></em></p><p><em>That's the basics I had thought of. Any ideas/embellishments/comment?</em></p></blockquote><p></p>
[QUOTE="Psion, post: 636071, member: 172"] Okay, update from last week, hoping for a few more ideas for tomorrow night's session. [b]Summary of Last Week's Progress[/b] Last week went slower than I planned. The party returned to their home town - they arrived at the temple just in time to hear an alarm horn sound. One member of the party (the ghostwalker) went to investigate while the rest of the party went into the temple to speak to Ariel/The Prophetess. They went in and started to speak with her about their discoveries unvieling who she really is, but are then attacked by a fiendish creature trying to get at the prophetess. They beat is fairly handily. The other party member finds out that Drakar has a floating citadel over the mountain, and detected creatures from the citadel over the city. The ghostwalker took a ride with one of the elvish eagle riders who guard the city and noticed two more flying creatures over the temple. They swooped down to the temple to deliver a warning. The sorcerer bombards them with a meteor swarm, and they retreat. Finally, the party makes their way into the temple proper with Ariel in tow. Coming to her senses, she says that it could not have been a coincidence that she was attacked just after the party figured out that she was Ariel. The cleirc uses true seeing and finds a possessed object among the rogues posession, a bow with a demonic spirit in it. The sorcerer destroys the bow, and the cleric sees the devil possessing it flee to the ethereal plane. Three party members who can go ethereal (the monk, the ghostwalker, and the sorcerer with ghostform) confront the creature and it nearly kills them, but they prevail. Ariel, having recovered her former abilities (a high level monk/wizard) asks the party to get her a plane shift spell so she can prepare it and travel to her sanctum. They tap their resources and guard her in the meantime, but once she has it prepared, she disappears. She reappears later and explains the situation she has discovered. Her new form does not bear the blood of the Suertrea family, and thus she cannot take the throne. However, she has learned that Shaleen, one of the two Drakar heirs, has rebelled against Drakar and is in hiding. However, she is well warded against scrying to protect herself, so the party must find other ways to get her. The party quickly makes the connection an knows they must go meet with Meara's (the party rogue) father. That was the end of the session; as you can see by looking at (1) above, I didn't make it near as far as I hoped. [i]Side note for the curious -- all 4 of the fiends mentioned above were Ashemede 8th level Mortal Slayers. Ashmede are in Legions of Hell by Green Ronin. Mortal Slayers and the Possession rules are from the Book of Vile Darkness.) [b]Revised, tenative revised plan for next session[/b] (see 1 and 2 above) (1) As discussed above, the party will Travel to Meara's home city, Broceliande, and they will discover that he has been dominated. I was not sure about the details of this, but I was thinking: The party gets into town and if they search around, and meet with someone Meara knows, like a sibling or one of her father's former agents. Meara's father is nowhere to be found, and the agent reveals she is dead. If the party thinks to use their resources, the cleric can simply resurrect Meara's mother, otherwise they will have to go on sketchier information by the agent. Meara's mother can give them better warning, such as verifying that her father was possessed by some creature. The agent or Meara's mother can reveal that the six blades have taken over local operation and that Meara's father has been a virtual pawn of the sixblades, including engaging in activities that he would not have touched before, including a brothel at the edge of town particularly for non-elvish clientele with a taste for elven maidens, which the locals find loathsome. (2) If the party travels to the brothel, they will find Meara's father there. He is possessed. Unlike mentioned above, I was thinking a demon possessing her father would be more appropriate, since the sixblades are ruled by demons. The party will have to exorcise or otherwise deal with the demon, and any major activity will be met with swift opposition from the sixblades, including some powerful demon operatives, possibly including their leader (a Marilith assassin/guildmaster. The guildmaster class is defined in Traps & Treachery and in Ultimate Prestige Classes. I used the Monster's Handbook by FFG to add some extra abilities to the Marilith.) (3) Once the party deals with the demons, he has the information they possess and can refer them to a contact in shadowport. (4) As described in the first post, the party will find out that Shaleen has been captured. Her loyal men will be very suspicious of the party, but if the party reveals any plans to rescue her, they quickly fall in line. That should about wrap up the session. The next session should tie it all together with the rescue of Shaleen and confronting Tellus, the Priest-Emperor of Drakar. That's the basics I had thought of. Any ideas/embellishments/comment?[/i] [/QUOTE]
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