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Need help with a Clockwork sidequest
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<blockquote data-quote="iserith" data-source="post: 8840707" data-attributes="member: 97077"><p>You could basically take any monster and file off the serial number and reflavor the attacks and traits to make it a clockwork creature. Make it a construct with the standard immunities and whatnot. Consider some nifty time or milestone-based features. For example, the clockwork creature has a face like a clock and hands that advance to 15, 30, and 45 minutes when it is at 75%, 50%, and 25% of its hit points. When it hits those "times," it triggers a <em>toll the dead</em> spell (cast at 11th level) on all creatures within 60 feet. When the clock strikes midnight (0 hit points), something worse happens.</p><p></p><p>Extracting the heart intact or otherwise in a way that is necessary to complete the PC's goals might be an exploration challenge where ability checks and tool proficencies may come into play.</p><p></p><p>As well, when I think "clockwork," my mind goes to the Plane of Mechanus from which the modrons hail. Take a look at that to see if it sparks inspiration. A portal to some side trek in Mechanus and back would make for a nice change of pace no doubt.</p></blockquote><p></p>
[QUOTE="iserith, post: 8840707, member: 97077"] You could basically take any monster and file off the serial number and reflavor the attacks and traits to make it a clockwork creature. Make it a construct with the standard immunities and whatnot. Consider some nifty time or milestone-based features. For example, the clockwork creature has a face like a clock and hands that advance to 15, 30, and 45 minutes when it is at 75%, 50%, and 25% of its hit points. When it hits those "times," it triggers a [I]toll the dead[/I] spell (cast at 11th level) on all creatures within 60 feet. When the clock strikes midnight (0 hit points), something worse happens. Extracting the heart intact or otherwise in a way that is necessary to complete the PC's goals might be an exploration challenge where ability checks and tool proficencies may come into play. As well, when I think "clockwork," my mind goes to the Plane of Mechanus from which the modrons hail. Take a look at that to see if it sparks inspiration. A portal to some side trek in Mechanus and back would make for a nice change of pace no doubt. [/QUOTE]
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