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Need help with a homebrew background idea/backstory for a Firbolg Druid.
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<blockquote data-quote="StarSapphire22" data-source="post: 6961071" data-attributes="member: 6866644"><p>So, right now...my thoughts are that the Firbolg clan becomes allies with the settlement of Elventree while my character is very young, probably due to them becoming unexpected allies during a drow invasion or some such (the enemy of my enemy and all that) and then realizing that the citizens are all "Forest-friendly", decide to continue the relationship. Many of the citizens of Elventree are druids, rangers, nature clerics, artists, herbalists, etc. so perhaps my young druid begins expanding upon her normal firbolg training in the village, gaining a name and learning of herbs and nature and art from the citizens (or maybe a specific mentor there).</p><p></p><p>This is as far as I've gotten. I still can't figure out the impetus to leave...perhaps after having her eyes opened to the possibilities outside her forest and seeing the benefits of training with people outside her clan, she leaves to seek wisdom elsewhere and come back to her tribe a stronger druid (and eventually better leader) for it? It makes sense, but it feels kind of cliche and cop-out-ish to me...</p><p></p><p></p><p></p><p>Still also looking for more input on the background mechanics too, if anyone has ideas.</p></blockquote><p></p>
[QUOTE="StarSapphire22, post: 6961071, member: 6866644"] So, right now...my thoughts are that the Firbolg clan becomes allies with the settlement of Elventree while my character is very young, probably due to them becoming unexpected allies during a drow invasion or some such (the enemy of my enemy and all that) and then realizing that the citizens are all "Forest-friendly", decide to continue the relationship. Many of the citizens of Elventree are druids, rangers, nature clerics, artists, herbalists, etc. so perhaps my young druid begins expanding upon her normal firbolg training in the village, gaining a name and learning of herbs and nature and art from the citizens (or maybe a specific mentor there). This is as far as I've gotten. I still can't figure out the impetus to leave...perhaps after having her eyes opened to the possibilities outside her forest and seeing the benefits of training with people outside her clan, she leaves to seek wisdom elsewhere and come back to her tribe a stronger druid (and eventually better leader) for it? It makes sense, but it feels kind of cliche and cop-out-ish to me... Still also looking for more input on the background mechanics too, if anyone has ideas. [/QUOTE]
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Need help with a homebrew background idea/backstory for a Firbolg Druid.
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