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Need help with a House Rule feat
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<blockquote data-quote="Jester David" data-source="post: 5972252" data-attributes="member: 37579"><p>That was the idea. Per day mechanics are tricky like that, especially when it only applies to one target. It's very easy to guess wrong, especially as a new player unfamiliar with the rules. Or to always keep a challenge held back "just in case there's another fight". </p><p></p><p><span style="font-size: 12px">Unworthy Opponent</span></p><p><strong>Prerequisite: </strong> challenge class feature</p><p><strong>Benefit:</strong> If your opponent falls before even venturing a counter-attack, you can find a new more worthy opponent. When your challenge ability ends before the target of your challenge can take a turn you regain the use of the expended challenge. This does not apply if the target is unable to attack (such as being dazed or paralysed), chooses to attack a different creature, or delays. You can only regain a challenge once each day. </p><p><strong>Normal: </strong> The challenge remains in effect until the target is dead, unconscious, or until the combat ends. </p><p></p><p>There ya go, something that lets you sneak an extra challenge without being broken.</p><p></p><p>Design thoughts:</p><p>I made the trigger the opponent attacking as that made nice flavour "I challenged someone and they died before striking back. Unworthy!" and because it would always be less than a full round. </p><p>The feat still has some potential to be abused, through challenging a mook and the focusing fire to regain the challenge. But that takes some party cooperation, and can be easily thrown off with bad rolls and the monster surviving. And still depends on the party acting before the monster; if the opponent acts quickly there's a very small kill window. The easy abuse is for everyone to delay until after the cavalier then strike, but that's a whole lot of work to squeeze a little extra abuse from a feat.</p><p>I thought about rephrasing it to be something like "challenge ends before you or your opponent can attack" for the situations when the cavalier challenges from across the battlefield, rushes forward but can't quite reach, then has the opponent die before being able to attack. But any phrasing would allow cavaliers to challenge and then just avoid that target, and I'd have to stack a couple sentences of limiting and clarifying text.</p><p>I was also going to add the statement "your opponent chooses not to attack" as one of the conditions that does not trigger the feat, but I decided a surrendering opponent ends combat, which would also end the challenge. In that event, I'd want my challenge back as well.</p><p>--edit--</p><p>added "delay" reference. forgot to add per/day limit.</p></blockquote><p></p>
[QUOTE="Jester David, post: 5972252, member: 37579"] That was the idea. Per day mechanics are tricky like that, especially when it only applies to one target. It's very easy to guess wrong, especially as a new player unfamiliar with the rules. Or to always keep a challenge held back "just in case there's another fight". [SIZE="3"]Unworthy Opponent[/SIZE] [B]Prerequisite: [/B] challenge class feature [B]Benefit:[/B] If your opponent falls before even venturing a counter-attack, you can find a new more worthy opponent. When your challenge ability ends before the target of your challenge can take a turn you regain the use of the expended challenge. This does not apply if the target is unable to attack (such as being dazed or paralysed), chooses to attack a different creature, or delays. You can only regain a challenge once each day. [B]Normal: [/B] The challenge remains in effect until the target is dead, unconscious, or until the combat ends. There ya go, something that lets you sneak an extra challenge without being broken. Design thoughts: I made the trigger the opponent attacking as that made nice flavour "I challenged someone and they died before striking back. Unworthy!" and because it would always be less than a full round. The feat still has some potential to be abused, through challenging a mook and the focusing fire to regain the challenge. But that takes some party cooperation, and can be easily thrown off with bad rolls and the monster surviving. And still depends on the party acting before the monster; if the opponent acts quickly there's a very small kill window. The easy abuse is for everyone to delay until after the cavalier then strike, but that's a whole lot of work to squeeze a little extra abuse from a feat. I thought about rephrasing it to be something like "challenge ends before you or your opponent can attack" for the situations when the cavalier challenges from across the battlefield, rushes forward but can't quite reach, then has the opponent die before being able to attack. But any phrasing would allow cavaliers to challenge and then just avoid that target, and I'd have to stack a couple sentences of limiting and clarifying text. I was also going to add the statement "your opponent chooses not to attack" as one of the conditions that does not trigger the feat, but I decided a surrendering opponent ends combat, which would also end the challenge. In that event, I'd want my challenge back as well. --edit-- added "delay" reference. forgot to add per/day limit. [/QUOTE]
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