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<blockquote data-quote="Mesh Hong" data-source="post: 5213584" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">I’m thinking opportunity attacks and readied actions.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When Alric jumps bodies he becomes an insubstantial creature that the PCs can see and takes a free move action (or the body jump could actually be a move action), this gives the PCs a brief window of opportunity which they can make opportunity attacks in or if they are clever, readied actions. This mechanism would also allow them to know who he is inhabiting which might alleviate some of the annoyance from the encounter design.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Of course with this set up it is possible for a PC to ready an action that includes a daze, stun, slow, immobilise or push/pull/slide effect which could all prove very useful in stopping Alric getting to his intended possession target.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The crowd of hostages set up is a little trickier. Maybe you could have the hostages as large zones, the cultists could enter the zones and make stealth checks to become invisible while in the zone. The zones themselves could be difficult terrain (for the PCs only) to simulate a crowd of people not getting out of the PCs way.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">With this you could maybe introduce an in combat skill challenge to disperse or move one of these zones in order to level the playing field and also reduce the efficiency of Alric’s body jumping choices.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">One benefit of this zone approach would be you could have the cultists as lurkers who attack by leaping out of the crowd (gaining combat advantage) then scuttle back in to regain invisibility. This makes them actually operate as lurkers and they would be at a disadvantage if they were caught out in the open which is probably the whole theme you are going for.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Getting back to Alric you could have an arcane or divine PC come up with a quick ritual for disrupting Alrics possession. This could be a skill challenge over a couple of rounds that forces him to leave his current host immediately, this could give your group a clear shot at him, maybe every 3 rounds?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway they are my initial thoughts, I hope they give you some ideas. If you want help stating this thing up just let me know.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5213584, member: 73463"] [FONT=Verdana][COLOR=white]I’m thinking opportunity attacks and readied actions.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When Alric jumps bodies he becomes an insubstantial creature that the PCs can see and takes a free move action (or the body jump could actually be a move action), this gives the PCs a brief window of opportunity which they can make opportunity attacks in or if they are clever, readied actions. This mechanism would also allow them to know who he is inhabiting which might alleviate some of the annoyance from the encounter design.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Of course with this set up it is possible for a PC to ready an action that includes a daze, stun, slow, immobilise or push/pull/slide effect which could all prove very useful in stopping Alric getting to his intended possession target.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The crowd of hostages set up is a little trickier. Maybe you could have the hostages as large zones, the cultists could enter the zones and make stealth checks to become invisible while in the zone. The zones themselves could be difficult terrain (for the PCs only) to simulate a crowd of people not getting out of the PCs way.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]With this you could maybe introduce an in combat skill challenge to disperse or move one of these zones in order to level the playing field and also reduce the efficiency of Alric’s body jumping choices.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]One benefit of this zone approach would be you could have the cultists as lurkers who attack by leaping out of the crowd (gaining combat advantage) then scuttle back in to regain invisibility. This makes them actually operate as lurkers and they would be at a disadvantage if they were caught out in the open which is probably the whole theme you are going for.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Getting back to Alric you could have an arcane or divine PC come up with a quick ritual for disrupting Alrics possession. This could be a skill challenge over a couple of rounds that forces him to leave his current host immediately, this could give your group a clear shot at him, maybe every 3 rounds?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway they are my initial thoughts, I hope they give you some ideas. If you want help stating this thing up just let me know.[/COLOR][/FONT] [/QUOTE]
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