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<blockquote data-quote="aladorn" data-source="post: 5214004" data-attributes="member: 62248"><p>First off thanks for all the replies. </p><p></p><p>I was going for a hostage situation more like a mix of the Dark Knight (where the PC's aren't sure who is innocent and who is a cultist) and the ninja scene from Batman Begins (where the boss is hiding among the people). I like the idea making Alric corporal and stopping him from bouncing with an Arcana/Religion/maybe Nature. I also like the idea of making the hostages a zone. What I picture is all the hostages are dressed in cultist robes and wearing masks so they all look identical. Maybe have daggers tied to their hands so it is really hard to see any difference. Not sure but I'll probably have the hostages magically held so the cultist can move the groups however they want. I'll probably go with the zones of hostages so the cultist can lurk from one zone to the next doing attacks on the fly. The map I had planned on using is probably gonna need to be changed to give the cultist some room to run. Alric will probably be an artillery/lurker because during the last fight he was shooting lightning all over the place. He can jump into cultist but likes to jump into innocents since then the PC's have to (according to Alric) kill the host to have a shot at him. Basically I wanted to make the PC's feel like they are being forced to kill a couple of innocents to save many more. If they can be clever about saving all of the hostages then kudos to them but it isn't going to be easy.</p></blockquote><p></p>
[QUOTE="aladorn, post: 5214004, member: 62248"] First off thanks for all the replies. I was going for a hostage situation more like a mix of the Dark Knight (where the PC's aren't sure who is innocent and who is a cultist) and the ninja scene from Batman Begins (where the boss is hiding among the people). I like the idea making Alric corporal and stopping him from bouncing with an Arcana/Religion/maybe Nature. I also like the idea of making the hostages a zone. What I picture is all the hostages are dressed in cultist robes and wearing masks so they all look identical. Maybe have daggers tied to their hands so it is really hard to see any difference. Not sure but I'll probably have the hostages magically held so the cultist can move the groups however they want. I'll probably go with the zones of hostages so the cultist can lurk from one zone to the next doing attacks on the fly. The map I had planned on using is probably gonna need to be changed to give the cultist some room to run. Alric will probably be an artillery/lurker because during the last fight he was shooting lightning all over the place. He can jump into cultist but likes to jump into innocents since then the PC's have to (according to Alric) kill the host to have a shot at him. Basically I wanted to make the PC's feel like they are being forced to kill a couple of innocents to save many more. If they can be clever about saving all of the hostages then kudos to them but it isn't going to be easy. [/QUOTE]
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