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<blockquote data-quote="DungeonmasterCal" data-source="post: 1574385" data-attributes="member: 5388"><p>Not sure if this will help, but here's what I'm doing. I'm running a city based campaign with some 1st level characters at the moment. A monk, a courtier (modified from Rokugan d20), a witch (from the Quintessential Witch), an urban druid (from Dragon Magazine), an Arcane Disciple (a priest variant, also from Dragon) and a rogue. I've tried to put several different "adventure paths" in front of them, and so far they've become curious about a plot to overthrow the current regime (an occupying force that has ruled their country for 20 years). I try to really push my players into developing character backgrounds, because eventually, something in their write up will make it into the game.</p><p></p><p>Our last session had no combat in it (about 4 hours). Lots of skill checks for gathering information (Gather Info, Diplomacy, Bluff, Sense Motive). The monk's teacher was outed as a member of the underground, and they had to track down someone for him and deliver a message before his execution. So there was lots of roleplaying and PC-NPC interaction, they've got some interesting leads on the resistance, and they've even gotten the attention of a local magistrate for all their troubles. Oh, and the old monk was freed by a masked vigilanted called Red Blade, who has reportedly been dead for 5 years. They got to interact a bit with Red Blade, and they now have a whole new avenue of investigation (just who IS this Red Blade, hmmm?)</p><p></p><p>So basically, having said all that, you set up different ideas and be prepared to improvise. Have several rumors (and facts) about the scenario ready, lots of NPC's (shady and otherwise), and let them take the direction. The key is giving them answers to their questions that make them think their in charge, when you're the one really holding the reins. Have fun!</p></blockquote><p></p>
[QUOTE="DungeonmasterCal, post: 1574385, member: 5388"] Not sure if this will help, but here's what I'm doing. I'm running a city based campaign with some 1st level characters at the moment. A monk, a courtier (modified from Rokugan d20), a witch (from the Quintessential Witch), an urban druid (from Dragon Magazine), an Arcane Disciple (a priest variant, also from Dragon) and a rogue. I've tried to put several different "adventure paths" in front of them, and so far they've become curious about a plot to overthrow the current regime (an occupying force that has ruled their country for 20 years). I try to really push my players into developing character backgrounds, because eventually, something in their write up will make it into the game. Our last session had no combat in it (about 4 hours). Lots of skill checks for gathering information (Gather Info, Diplomacy, Bluff, Sense Motive). The monk's teacher was outed as a member of the underground, and they had to track down someone for him and deliver a message before his execution. So there was lots of roleplaying and PC-NPC interaction, they've got some interesting leads on the resistance, and they've even gotten the attention of a local magistrate for all their troubles. Oh, and the old monk was freed by a masked vigilanted called Red Blade, who has reportedly been dead for 5 years. They got to interact a bit with Red Blade, and they now have a whole new avenue of investigation (just who IS this Red Blade, hmmm?) So basically, having said all that, you set up different ideas and be prepared to improvise. Have several rumors (and facts) about the scenario ready, lots of NPC's (shady and otherwise), and let them take the direction. The key is giving them answers to their questions that make them think their in charge, when you're the one really holding the reins. Have fun! [/QUOTE]
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