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Need help with a "one-off" happening soon...
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<blockquote data-quote="weem" data-source="post: 5072118" data-attributes="member: 9470"><p>One-offs have always been difficult for me (regardless of edition) to run as anything more than a combat session and I am now faced with running one this coming Monday night (Feb 1).</p><p></p><p>The players will be making their characters ahead of time (level 18, 4th Edition), but this will be the only game in which they are played. Obviously, there won't be time (or reason) to get too involved in character story etc. BUT, I still want to make the game more than just a combat session.</p><p></p><p>So, my plea to you all...</p><p></p><p>I'm looking for ways to do something unique, or a little different than the norm for this game. <strong><span style="color: DarkOrange">Do you have any ideas? Anything that has worked well for you in the past? Something that took what the players expected of a one-off and turned it into something different/great - something that surprised them?</span></strong> While this is a 4e game, I am not necessarily requesting 4e-specific ideas (though obviously that would be great as well). As far as the specifics, this will be a <span style="color: PaleGreen">late Paragon game (level 18) and will consist of 4 players, each playing a different "role"</span>... and that's about all I have at the moment.</p><p></p><p>One more note, as I'm sure this will come up.... <span style="color: PaleGreen">I'm not into running a module</span>, but if you have any ideas from some that is fine, especially if appeals to the 'doing something unique/differently'.</p><p></p><p>Normally, I am great with my own stuff, but this is a special game that is occurring during a period where my RPG-planning time is being spent entirely on my current campaign... in other words, I don't have time to plan for it much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Thanks in advance, I appreciate any help!</p></blockquote><p></p>
[QUOTE="weem, post: 5072118, member: 9470"] One-offs have always been difficult for me (regardless of edition) to run as anything more than a combat session and I am now faced with running one this coming Monday night (Feb 1). The players will be making their characters ahead of time (level 18, 4th Edition), but this will be the only game in which they are played. Obviously, there won't be time (or reason) to get too involved in character story etc. BUT, I still want to make the game more than just a combat session. So, my plea to you all... I'm looking for ways to do something unique, or a little different than the norm for this game. [B][COLOR="DarkOrange"]Do you have any ideas? Anything that has worked well for you in the past? Something that took what the players expected of a one-off and turned it into something different/great - something that surprised them?[/COLOR][/B] While this is a 4e game, I am not necessarily requesting 4e-specific ideas (though obviously that would be great as well). As far as the specifics, this will be a [COLOR="PaleGreen"]late Paragon game (level 18) and will consist of 4 players, each playing a different "role"[/COLOR]... and that's about all I have at the moment. One more note, as I'm sure this will come up.... [COLOR="PaleGreen"]I'm not into running a module[/COLOR], but if you have any ideas from some that is fine, especially if appeals to the 'doing something unique/differently'. Normally, I am great with my own stuff, but this is a special game that is occurring during a period where my RPG-planning time is being spent entirely on my current campaign... in other words, I don't have time to plan for it much :( Thanks in advance, I appreciate any help! [/QUOTE]
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