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<blockquote data-quote="fba827" data-source="post: 5072603" data-attributes="member: 807"><p>A couple random ideas (some of which I've used, some not)...</p><p></p><p></p><p>* A mysterious mountain (literally) grows out of the ground over night. This displaces all the local wildlife and/or humanoids living in the wilderness area. But what is this mountain, where did it come from, and just who or what can be found in the network of caves within it?</p><p>(perhaps the mountain is basically transportation for someone from plane to plane, perhaps it is a mountain that is native here but was cast out by magic to only appear after a certain time or under certain conditions -- in which case, why, what's in there? something that is needed? or is something in there now able to try and escape?) or maybe the interest isn't the mountain but some side effect of people getting displaced</p><p></p><p></p><p>* give them all an artifact or one of those "group items" (or whatever they're called from AV2, where the power of which item increases when in proximity to other items from the same group). And someone knows that these PCs have them (as heirlooms, or they found them in treasure hordes past, etc). So this person sends letters to each of them, telling them to meet him (with promise of some motivation such as money, power, revenge, whatever). Thus the PCs all meet at this meeting with the benefactor as well.</p><p></p><p>* Rival dragons (or powerful enemies of your choice... beholders, trolls, and treants? etc) are about to go at each other -- think gang war. Only, there is a poor country stuck in between. The PCs need to figure which dragon/faction to make an alliance with (make it a tough ethical decision, each of the dragons should have good and bad points or just that hint of "it's too good to be true, can we really trust him?") or else find a way to protect the people of the country, or fight against all sides at once, etc.</p><p></p><p>* Go for a theme or setting that you wouldn't feel comfortable using for an entire campaign -- Arctic Setup (and they must seek the King of the Frost Giants... for they found his daughter.. or what's left of her ...the Giant will surely take it out on the local town unless the PCs can sooth the situation and help figure out what really happen)</p><p></p><p>* On a Flying Airship, work up some NPC crewmen. The PCs are goign from one flying island to another. (maybe have an encounter of some sort along the way as they stop to resupply in one town before taking back to the air). As they continue on, thinking they're going to some other destination...pirates! it's starts off fending them off below decks. But then word comes that the captain and most of the crew topside have been killed. Now they must clear out the topside AND keep the ship under control AND avoid being pushed over the edge to their own death. After the battle, they have to crash land somewhere... and whatever strange location/situation that puts them in...</p><p></p><p>* Mirror Universe (sort of). The PCs individually and by different means get tricked into this mirror universe. Think of all the past campaigns you've done with these -players- and thus these PCs end up interacting with the NPCs from those past campaigns. But things are very different...</p><p></p><p>* Prologue to the current campaign. Set it 10, 50, 1000 years in the past from the current campaign, these PCs are there to help shape some major historical event that your current campaign PCs know about (this only works well if it's the same players in both campaigns).</p><p></p><p></p><p>hmm that's all i can think of at this hour, if i think of more later this weekend, i'll post it...</p><p></p><p></p><p>Edit: But since it is a one-off, this is your chance to play with a setting/environment or villain type or even a game mechanic that you wouldn't normally feel comfortable introducing in to a long-term campaign. Maybe everyone gets a bonus extra-strength magic item, maybe it's in a location that's rather unique, maybe it just gets to have a kick-(rear) Angel as the arch villain and how many chances do you get to justify having an Angel as the villain? Maybe the PCs are all crash landed on "this planet" from an alien world where everything is similar but something is different.. and so on.</p></blockquote><p></p>
[QUOTE="fba827, post: 5072603, member: 807"] A couple random ideas (some of which I've used, some not)... * A mysterious mountain (literally) grows out of the ground over night. This displaces all the local wildlife and/or humanoids living in the wilderness area. But what is this mountain, where did it come from, and just who or what can be found in the network of caves within it? (perhaps the mountain is basically transportation for someone from plane to plane, perhaps it is a mountain that is native here but was cast out by magic to only appear after a certain time or under certain conditions -- in which case, why, what's in there? something that is needed? or is something in there now able to try and escape?) or maybe the interest isn't the mountain but some side effect of people getting displaced * give them all an artifact or one of those "group items" (or whatever they're called from AV2, where the power of which item increases when in proximity to other items from the same group). And someone knows that these PCs have them (as heirlooms, or they found them in treasure hordes past, etc). So this person sends letters to each of them, telling them to meet him (with promise of some motivation such as money, power, revenge, whatever). Thus the PCs all meet at this meeting with the benefactor as well. * Rival dragons (or powerful enemies of your choice... beholders, trolls, and treants? etc) are about to go at each other -- think gang war. Only, there is a poor country stuck in between. The PCs need to figure which dragon/faction to make an alliance with (make it a tough ethical decision, each of the dragons should have good and bad points or just that hint of "it's too good to be true, can we really trust him?") or else find a way to protect the people of the country, or fight against all sides at once, etc. * Go for a theme or setting that you wouldn't feel comfortable using for an entire campaign -- Arctic Setup (and they must seek the King of the Frost Giants... for they found his daughter.. or what's left of her ...the Giant will surely take it out on the local town unless the PCs can sooth the situation and help figure out what really happen) * On a Flying Airship, work up some NPC crewmen. The PCs are goign from one flying island to another. (maybe have an encounter of some sort along the way as they stop to resupply in one town before taking back to the air). As they continue on, thinking they're going to some other destination...pirates! it's starts off fending them off below decks. But then word comes that the captain and most of the crew topside have been killed. Now they must clear out the topside AND keep the ship under control AND avoid being pushed over the edge to their own death. After the battle, they have to crash land somewhere... and whatever strange location/situation that puts them in... * Mirror Universe (sort of). The PCs individually and by different means get tricked into this mirror universe. Think of all the past campaigns you've done with these -players- and thus these PCs end up interacting with the NPCs from those past campaigns. But things are very different... * Prologue to the current campaign. Set it 10, 50, 1000 years in the past from the current campaign, these PCs are there to help shape some major historical event that your current campaign PCs know about (this only works well if it's the same players in both campaigns). hmm that's all i can think of at this hour, if i think of more later this weekend, i'll post it... Edit: But since it is a one-off, this is your chance to play with a setting/environment or villain type or even a game mechanic that you wouldn't normally feel comfortable introducing in to a long-term campaign. Maybe everyone gets a bonus extra-strength magic item, maybe it's in a location that's rather unique, maybe it just gets to have a kick-(rear) Angel as the arch villain and how many chances do you get to justify having an Angel as the villain? Maybe the PCs are all crash landed on "this planet" from an alien world where everything is similar but something is different.. and so on. [/QUOTE]
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