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<blockquote data-quote="invokethehojo" data-source="post: 5072705" data-attributes="member: 62525"><p>I had a friend run a paragon one off that when really well a month ago. We were after a mindflayer in the underdark. when we got to him he was surrounded by thralls and some kind of magic shell. we had to fight a few drow and umberhulks while we tried to dismantle the shell (skill challenge). Every couple rounds he would cast a ritual that summoned more drow/umberhulks. it was really cool, some of the people concentrated on the shell, some on the other enemies, it made the fight interesting and inventive. </p><p></p><p>a trick I've found, if your running a solo or a single elite in an encounter they get boring at the end when it's just the big bad left and everyone hacking at them. Make them mobile (teleport) to keep combat moving and give them a modified version of a template, can't remember the name, it's in the MM2 and it's for Slaads. It allows them to secrete a minion every time they are hit. make the minions do an effect on a hit (slow or dazed) but no or little damage and give them decent defenses but low attacks, allow the solo to secrete 2 per round and you have an interesting fight. to keep things managable maybe say the solo doesn't secrete minions until backed in a corner (i.e. he's the only one left alive).</p><p></p><p>I upped the level on a brain in a jar (undead book) and said that each round it secreted two tortured spirits that slowed a PC on a hit. I put them in a room with lots of terrain so the brain in a jar could float around a lot and it went well. Of course I've never ran something for 18th level so good luck there.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 5072705, member: 62525"] I had a friend run a paragon one off that when really well a month ago. We were after a mindflayer in the underdark. when we got to him he was surrounded by thralls and some kind of magic shell. we had to fight a few drow and umberhulks while we tried to dismantle the shell (skill challenge). Every couple rounds he would cast a ritual that summoned more drow/umberhulks. it was really cool, some of the people concentrated on the shell, some on the other enemies, it made the fight interesting and inventive. a trick I've found, if your running a solo or a single elite in an encounter they get boring at the end when it's just the big bad left and everyone hacking at them. Make them mobile (teleport) to keep combat moving and give them a modified version of a template, can't remember the name, it's in the MM2 and it's for Slaads. It allows them to secrete a minion every time they are hit. make the minions do an effect on a hit (slow or dazed) but no or little damage and give them decent defenses but low attacks, allow the solo to secrete 2 per round and you have an interesting fight. to keep things managable maybe say the solo doesn't secrete minions until backed in a corner (i.e. he's the only one left alive). I upped the level on a brain in a jar (undead book) and said that each round it secreted two tortured spirits that slowed a PC on a hit. I put them in a room with lots of terrain so the brain in a jar could float around a lot and it went well. Of course I've never ran something for 18th level so good luck there. [/QUOTE]
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