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<blockquote data-quote="AFGNCAAP" data-source="post: 1423948" data-attributes="member: 871"><p>Yay! A response! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>To tell you the truth, I have considered other systems. However, I wanted to try & see what may be viable with some of the existing options in D&D (and in UA).</p><p></p><p>Also, I'm not adverse to chaging the concept I have going (to a degree) in order to make things a bit more viable. For example:</p><p></p><p>How about having generic spells, esp. for the generic classes? Stuff like <em>Arcane Blast</em> (like magic missile, but the caster selects what sort of energy is used in the spell). Or <em>Detect Adversary</em>, something in lines with Detect Evil/Good/Law/Chaos, yet it hinges on the AL of the caster (true Neutral spellcasters would have to pick which one the spell detected).</p><p></p><p>While such plain vanilla spells may be unappealing to players, I think that it would decrease the sheer # of spells listed, and allow the player a bit more freedom in how his/her PC's spells appear (& function, to a degree).</p><p></p><p>Or, how about this:</p><p></p><p>With such a system proposed in the initial post, would the psionics system seem like a better fit? In such a case, would be easier to just have spellcasters select from the psion or psychic warrior power lists instead of the core D&D spellcaster lists from the PHB?</p><p></p><p>Appreciate the feedback. Just curious to see what may be viable working with the d20 system--it'd just be one heck of a set of house rules, I'll grant ya that.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1423948, member: 871"] Yay! A response! :D To tell you the truth, I have considered other systems. However, I wanted to try & see what may be viable with some of the existing options in D&D (and in UA). Also, I'm not adverse to chaging the concept I have going (to a degree) in order to make things a bit more viable. For example: How about having generic spells, esp. for the generic classes? Stuff like [I]Arcane Blast[/I] (like magic missile, but the caster selects what sort of energy is used in the spell). Or [I]Detect Adversary[/I], something in lines with Detect Evil/Good/Law/Chaos, yet it hinges on the AL of the caster (true Neutral spellcasters would have to pick which one the spell detected). While such plain vanilla spells may be unappealing to players, I think that it would decrease the sheer # of spells listed, and allow the player a bit more freedom in how his/her PC's spells appear (& function, to a degree). Or, how about this: With such a system proposed in the initial post, would the psionics system seem like a better fit? In such a case, would be easier to just have spellcasters select from the psion or psychic warrior power lists instead of the core D&D spellcaster lists from the PHB? Appreciate the feedback. Just curious to see what may be viable working with the d20 system--it'd just be one heck of a set of house rules, I'll grant ya that. [/QUOTE]
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