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<blockquote data-quote="AFGNCAAP" data-source="post: 1440000" data-attributes="member: 871"><p>Hmm... sounds like a potential solution. Could someone give me a basic rundown on how magic works in AU? IIRC, there's 3 different levels of spells (based on difficulty or the like, I think). Any more info on it?</p><p></p><p>Also, I'm not too sure how effective the multiclassing restrictions for spellcasters would be. With the way I'm considering it, players could merely begin as spellcasters at 1st level, then switch over to another class & avoid the feat requirement to multi-class as a spellcaster later (seems a viable option for multi-class warriors, since they start off w/ the same base # of skill points as a spellcaster--experts would really take a hit with this tactic).</p><p></p><p>I considered giving spellcasters multi-classing restrictions similar to monks & paladins. However, then that would just mean that a character would begin play as a non-spellcaster, then multi-class to spellcaster later on.</p><p></p><p>I'm also considering the idea of having some feats/class abilities exclusive to characters who start in a particular class. For example, only a starting 1st-level warrior may select the Fighter-Only feats from the PHB (like Weapon Specialization & the like). Or only starting 1st-level spellcasters may have the least restricted form of spellcasting.</p><p></p><p>Finally, I'm really considering having some class-exclusive PrCs. In some cases, only characters with levels in a particular class can gain a PrC, while in other cases, only characters who don't have any levels in a particular class can gain a PrC. However, I'm not sure that's a great balancing option, esp. since some characters may want to purely progress all the way from 1st to 20th in their starting class.</p><p></p><p>Basically, I just want to make sure that spellcasters don't wind up being an uber-class over warriors & experts--all should be viable character options for players at any level.</p><p></p><p>The more that I think about it, I'm considering having the more "unlimited" spellcasters essentially be a members of a PrC (exclusive to characters who begin play as spellcasters); also, I'm considering having multi-classing restrictions for members of the PrC as well (basically, can't take any non-spellcaster-related classes/PrCs, or limiting the # of levels that a members of the PrC can gain in a non-spellcaster class). I'm also thinking about not allowing PrCs like spellsword or arcane trickster, which are intended for multi-class ideas like rogue/wizards or fighter/sorcerers (mystic theurge isn't viable, since there's no divine magic IMC). Would this be a more viable/balanced solution instead?</p><p></p><p>BTW, what's the earliest any character can gain access to a PrC? From what I've seen, characters usually have to be 5th-6th level before they can meet the requirements for a PrC (and that's for PCs will levels in classes best suited to gain quickest access into the PrC).</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1440000, member: 871"] Hmm... sounds like a potential solution. Could someone give me a basic rundown on how magic works in AU? IIRC, there's 3 different levels of spells (based on difficulty or the like, I think). Any more info on it? Also, I'm not too sure how effective the multiclassing restrictions for spellcasters would be. With the way I'm considering it, players could merely begin as spellcasters at 1st level, then switch over to another class & avoid the feat requirement to multi-class as a spellcaster later (seems a viable option for multi-class warriors, since they start off w/ the same base # of skill points as a spellcaster--experts would really take a hit with this tactic). I considered giving spellcasters multi-classing restrictions similar to monks & paladins. However, then that would just mean that a character would begin play as a non-spellcaster, then multi-class to spellcaster later on. I'm also considering the idea of having some feats/class abilities exclusive to characters who start in a particular class. For example, only a starting 1st-level warrior may select the Fighter-Only feats from the PHB (like Weapon Specialization & the like). Or only starting 1st-level spellcasters may have the least restricted form of spellcasting. Finally, I'm really considering having some class-exclusive PrCs. In some cases, only characters with levels in a particular class can gain a PrC, while in other cases, only characters who don't have any levels in a particular class can gain a PrC. However, I'm not sure that's a great balancing option, esp. since some characters may want to purely progress all the way from 1st to 20th in their starting class. Basically, I just want to make sure that spellcasters don't wind up being an uber-class over warriors & experts--all should be viable character options for players at any level. The more that I think about it, I'm considering having the more "unlimited" spellcasters essentially be a members of a PrC (exclusive to characters who begin play as spellcasters); also, I'm considering having multi-classing restrictions for members of the PrC as well (basically, can't take any non-spellcaster-related classes/PrCs, or limiting the # of levels that a members of the PrC can gain in a non-spellcaster class). I'm also thinking about not allowing PrCs like spellsword or arcane trickster, which are intended for multi-class ideas like rogue/wizards or fighter/sorcerers (mystic theurge isn't viable, since there's no divine magic IMC). Would this be a more viable/balanced solution instead? BTW, what's the earliest any character can gain access to a PrC? From what I've seen, characters usually have to be 5th-6th level before they can meet the requirements for a PrC (and that's for PCs will levels in classes best suited to gain quickest access into the PrC). [/QUOTE]
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