Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need help with a PC class design...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 1671602" data-attributes="member: 4134"><p>Also make sure to look into Midnight's magic system. What you described sounds similar to what they have there (with differences, but you can't have everything):</p><p></p><p>The gods aren't available, so you can't have divine magic (To be precise: There is one god still available, but he's the Enemy and not suitable for Player Charakters, and they really shouldn't be able to play legates at all)</p><p></p><p>Spellcasting is made via Feats (one general Feat to be able to cast spells generally, and then you must get additional Feats for the schools they want access to. 2 Schools - including evocation - are divided: some spells - in the case of evocation, basically the big hitters - are only available on a somewhat higher level)</p><p></p><p>If you want to be a real good spellcaster, you'll get the Channeler class - it's the only Spellcasting class for PC's. You can choose your Key ability, and have slightly different abilities depending on your way to use magic. </p><p></p><p>All spells except those that are only available to clerics and/or paladins are generally available to spellcasters. Channelers get some spells for free, but otherwise you have to pay time and XP for new spells (researching them).</p><p></p><p>Spellcasting is based on Spell Points. You get your key ability bonus in spell points, channelers get their class level as bonus, and some races and heroic paths further increase your power pool. Once you have used up your spell points for the day, you can burn your constitution for spells (and can only regain that damage - called burn - after rest. Not even a wish would help).</p><p></p><p>Some more background on that campaign setting: Magic (as well as weapons, written knowledge, and a lot of other things) are illegal, punishable by death. The legates (the dark god's priests) have entities called Astiraces (Astiraxes?), who can possess animals and sense the use of magic in the vicinity.</p><p>The material world is surrounded by the Veil which can't be pierced by anything - no interplanar magic (so no teleportation and the like), no gods (so no divine magic), no souls (so the dead have to be dealt with in several ways or they raise again as undead). The only god still around is the one who was cast down by the others and severed the world from the outside. He's the foe and wants nothing less than to destroy the world (and he's winning!)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1671602, member: 4134"] Also make sure to look into Midnight's magic system. What you described sounds similar to what they have there (with differences, but you can't have everything): The gods aren't available, so you can't have divine magic (To be precise: There is one god still available, but he's the Enemy and not suitable for Player Charakters, and they really shouldn't be able to play legates at all) Spellcasting is made via Feats (one general Feat to be able to cast spells generally, and then you must get additional Feats for the schools they want access to. 2 Schools - including evocation - are divided: some spells - in the case of evocation, basically the big hitters - are only available on a somewhat higher level) If you want to be a real good spellcaster, you'll get the Channeler class - it's the only Spellcasting class for PC's. You can choose your Key ability, and have slightly different abilities depending on your way to use magic. All spells except those that are only available to clerics and/or paladins are generally available to spellcasters. Channelers get some spells for free, but otherwise you have to pay time and XP for new spells (researching them). Spellcasting is based on Spell Points. You get your key ability bonus in spell points, channelers get their class level as bonus, and some races and heroic paths further increase your power pool. Once you have used up your spell points for the day, you can burn your constitution for spells (and can only regain that damage - called burn - after rest. Not even a wish would help). Some more background on that campaign setting: Magic (as well as weapons, written knowledge, and a lot of other things) are illegal, punishable by death. The legates (the dark god's priests) have entities called Astiraces (Astiraxes?), who can possess animals and sense the use of magic in the vicinity. The material world is surrounded by the Veil which can't be pierced by anything - no interplanar magic (so no teleportation and the like), no gods (so no divine magic), no souls (so the dead have to be dealt with in several ways or they raise again as undead). The only god still around is the one who was cast down by the others and severed the world from the outside. He's the foe and wants nothing less than to destroy the world (and he's winning!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need help with a PC class design...
Top