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Community
General Tabletop Discussion
*Pathfinder & Starfinder
need help with a Psion NPC
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<blockquote data-quote="Uller" data-source="post: 1425104" data-attributes="member: 413"><p>Yeah. I'm still up in the air about whether to spend a feat on Inertial Armor vs. Light Armor Prof vs. Just give him Materwork Studded Leather armor. The last option really seems like the best. It doesn't cost a feat (which is huge) and it leaves open the ability to get magic armor. Inertial Armor (like the Mage Armor spell) is limited to +4 and can never get better (of course since it is a force effect it has its own benefits...)</p><p></p><p>As for the errata Inflict Pain spell: I know what you mean but the last time we played with a Psion in our group was pre-errata. She used Inflict Pain fairly regularly. It seemed too powerful to us. 3 PSPs for what could be 15d6 damage to a single foe...wow. Sure you have to concentrate so it costs you 5 rounds worth of actions to do it, but it still seemed like a bit much. Maybe give it a duration of 3 rounds or allow an additional saving throw each round to resist the damage. Once one save is made, the power is ended and the psion must spend more PSPs to keep doing some damage. That seems a nice happy medium...</p></blockquote><p></p>
[QUOTE="Uller, post: 1425104, member: 413"] Yeah. I'm still up in the air about whether to spend a feat on Inertial Armor vs. Light Armor Prof vs. Just give him Materwork Studded Leather armor. The last option really seems like the best. It doesn't cost a feat (which is huge) and it leaves open the ability to get magic armor. Inertial Armor (like the Mage Armor spell) is limited to +4 and can never get better (of course since it is a force effect it has its own benefits...) As for the errata Inflict Pain spell: I know what you mean but the last time we played with a Psion in our group was pre-errata. She used Inflict Pain fairly regularly. It seemed too powerful to us. 3 PSPs for what could be 15d6 damage to a single foe...wow. Sure you have to concentrate so it costs you 5 rounds worth of actions to do it, but it still seemed like a bit much. Maybe give it a duration of 3 rounds or allow an additional saving throw each round to resist the damage. Once one save is made, the power is ended and the psion must spend more PSPs to keep doing some damage. That seems a nice happy medium... [/QUOTE]
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