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Need help with a Skald build
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1252474" data-attributes="member: 710"><p>There is no rule against using bardic music while raging, you just can`t spells and rage or cast spells and sing. (or more precisely: you can`t cast spells while raging. if you use bardic music and cast a spell, the bardic music ends - but most music abilities linger for 5 rounds thereafter, so it doesn`t really matter)</p><p>Considering this, Extra Rage and maybe Extended Rage might seem a good feat choice, too. </p><p></p><p>I am not sure what you think is the best archetypical skald weapon, but you might consider reducing either strength or dexterity dependendly. (I played an OA Barbarian/Ranger with a Dex of 12 and a light armor: his armor class sukced - only many barbarian levels and his good - but not extraordinary - constitution of 14 kept him alive, especially since most the time, there was no cleric/healerguy. Maybe I should be grateful that these stupid samurais all loved to sunder his "Sang Kauw" - instead of him. Anyway, don`t fear some weaknesses - it makes your character more interestingly to play)</p><p></p><p>You probably need to have some "combat modes" for your character in mind, like:</p><p>a) Warrior Mode:</p><p>Inspire Courage -> Rage -> kill kill kill</p><p>b) "Caster" Mode</p><p>Inspire Courage -> aid (cure spells, cat`s grace, haste) or hinder (grease, glitterdust) or kill kill kill (bows)</p><p>From these modes, you might consider the spells you need. </p><p></p><p>Since you are an half-orc, and thus more predermined to be a warrior type character, you should probably concentrate on getting barbarian levels. </p><p></p><p>If you want to compensate for the lack of skill points, consider taking some skill enhancing items (especially "Circlet of Persuasion" might be useful in this case), and look at the synergy rules (5 ranks of bluff equal to a +9 to +13 modifier distributed among several skills <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). </p><p>Remember that maxing out skills is not always necessary, especially if you are not expected to be the best in these skills. </p><p>If you want a better bardic knowledge ability, check if you are allowed to use the Obscure Knowledge Feat from Song & Silence (I don`t think there is a 3.5 version out yet) - it grants you +3 to your bardic knowledge checks.</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1252474, member: 710"] There is no rule against using bardic music while raging, you just can`t spells and rage or cast spells and sing. (or more precisely: you can`t cast spells while raging. if you use bardic music and cast a spell, the bardic music ends - but most music abilities linger for 5 rounds thereafter, so it doesn`t really matter) Considering this, Extra Rage and maybe Extended Rage might seem a good feat choice, too. I am not sure what you think is the best archetypical skald weapon, but you might consider reducing either strength or dexterity dependendly. (I played an OA Barbarian/Ranger with a Dex of 12 and a light armor: his armor class sukced - only many barbarian levels and his good - but not extraordinary - constitution of 14 kept him alive, especially since most the time, there was no cleric/healerguy. Maybe I should be grateful that these stupid samurais all loved to sunder his "Sang Kauw" - instead of him. Anyway, don`t fear some weaknesses - it makes your character more interestingly to play) You probably need to have some "combat modes" for your character in mind, like: a) Warrior Mode: Inspire Courage -> Rage -> kill kill kill b) "Caster" Mode Inspire Courage -> aid (cure spells, cat`s grace, haste) or hinder (grease, glitterdust) or kill kill kill (bows) From these modes, you might consider the spells you need. Since you are an half-orc, and thus more predermined to be a warrior type character, you should probably concentrate on getting barbarian levels. If you want to compensate for the lack of skill points, consider taking some skill enhancing items (especially "Circlet of Persuasion" might be useful in this case), and look at the synergy rules (5 ranks of bluff equal to a +9 to +13 modifier distributed among several skills :) ). Remember that maxing out skills is not always necessary, especially if you are not expected to be the best in these skills. If you want a better bardic knowledge ability, check if you are allowed to use the Obscure Knowledge Feat from Song & Silence (I don`t think there is a 3.5 version out yet) - it grants you +3 to your bardic knowledge checks. Mustrum Ridcully [/QUOTE]
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