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<blockquote data-quote="Unwise" data-source="post: 6798207" data-attributes="member: 98008"><p>This all sounds very interesting, it just raises a couple of red flags for me that I should mention. Firstly, do you have a group of awesome roleplayers? These sort of plots sound really great and I would love to play in a group that works like that, but unless your players have a demonstrated ability to RP well and engage in character growth, I would really hesitate to run those plots, as much as I would love to.</p><p></p><p>Secondly, if I was that ranger, dad is going to die. Slowly by preference. Unless your player is Gandhi, any PC that finds that their father sold their sisters soul and then went on a demon serving rampage is going to dish out some patricide. There are bad things that can be forgiven at a stretch, this is not one of them. Maybe help the father find a way to go to the abyss and get his daughters soul back (at the cost of his own?) ? Help him open a portal and get a demon-slaying weapon. He will likely die horribly, but will have at least taken a step towards redemption. Or a Darth Vader scene, where a demon comes to claim the sons soul and the father steps in, breaks his pact with them and fights. The effects of breaking the pact are beyond horrible. </p><p></p><p>Maybe the father made a deal with a succubus who knew that it could not claim him romantically, as he loved his wife too much, so it poisoned the wife and used that love against him. He screamed in grief that he would give anything for his wife, the demon took that as a pact and stole the daughter. At least this way it was negligence, not diabolical evil.</p><p></p><p>As for the Satyr, have her flake out on some duty and that end very badly. For instance, at the fey court, she has the job of "singing in the spring" which involves extended musical sessions and leading maypole dances etc, as well as a lot of courtly stuff. Long slow, heavily traditional and boring. She flakes out on it and abandons her "useless" ceremonial job. She leaves to go adventuring again. Upon her return, she finds that winter never ended, the people are starving and the Winter Queen has taken dominion over the Court of Spring. This is the direct result of her not following orders, she broke ancient fey pacts and has lead to a massive 'disturbance in the force'.</p><p></p><p>You could describe her musical abilities as not improving as she levels. The pact she made gave her the ability to be a good musician, but not to get better at it and become great or a legend. Without solid practice and going back and learning the basics, she has no way of ever improving. She does however, hear about this magic item, an instrument that belonged to a legendary bard that could make her play better. She can take the easy road or the hard road. </p><p></p><p>Assuming like any PC she goes for the magic item, the instrument is cursed. It plays sad songs and people become clinically depressed, long long after she finishes playing. She can destroy villages by sucking all the hope out of them, leaving people with nothing to live for. If she plays angry songs, strife starts up, old rivalries fester in the coming week and feuds start up. The item will only play songs based on negative or twisted emotions. She quickly loses the ability to play any other instrument. The only cure for the musics curse, is to play a song that is just as happy as the original was sad etc, without the use of any magical influences (including pacts). She will have to do this in each place she messed up. Of course all she knows is that this instrument is great, the ongoing effects on the listeners are not immediately obvious.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6798207, member: 98008"] This all sounds very interesting, it just raises a couple of red flags for me that I should mention. Firstly, do you have a group of awesome roleplayers? These sort of plots sound really great and I would love to play in a group that works like that, but unless your players have a demonstrated ability to RP well and engage in character growth, I would really hesitate to run those plots, as much as I would love to. Secondly, if I was that ranger, dad is going to die. Slowly by preference. Unless your player is Gandhi, any PC that finds that their father sold their sisters soul and then went on a demon serving rampage is going to dish out some patricide. There are bad things that can be forgiven at a stretch, this is not one of them. Maybe help the father find a way to go to the abyss and get his daughters soul back (at the cost of his own?) ? Help him open a portal and get a demon-slaying weapon. He will likely die horribly, but will have at least taken a step towards redemption. Or a Darth Vader scene, where a demon comes to claim the sons soul and the father steps in, breaks his pact with them and fights. The effects of breaking the pact are beyond horrible. Maybe the father made a deal with a succubus who knew that it could not claim him romantically, as he loved his wife too much, so it poisoned the wife and used that love against him. He screamed in grief that he would give anything for his wife, the demon took that as a pact and stole the daughter. At least this way it was negligence, not diabolical evil. As for the Satyr, have her flake out on some duty and that end very badly. For instance, at the fey court, she has the job of "singing in the spring" which involves extended musical sessions and leading maypole dances etc, as well as a lot of courtly stuff. Long slow, heavily traditional and boring. She flakes out on it and abandons her "useless" ceremonial job. She leaves to go adventuring again. Upon her return, she finds that winter never ended, the people are starving and the Winter Queen has taken dominion over the Court of Spring. This is the direct result of her not following orders, she broke ancient fey pacts and has lead to a massive 'disturbance in the force'. You could describe her musical abilities as not improving as she levels. The pact she made gave her the ability to be a good musician, but not to get better at it and become great or a legend. Without solid practice and going back and learning the basics, she has no way of ever improving. She does however, hear about this magic item, an instrument that belonged to a legendary bard that could make her play better. She can take the easy road or the hard road. Assuming like any PC she goes for the magic item, the instrument is cursed. It plays sad songs and people become clinically depressed, long long after she finishes playing. She can destroy villages by sucking all the hope out of them, leaving people with nothing to live for. If she plays angry songs, strife starts up, old rivalries fester in the coming week and feuds start up. The item will only play songs based on negative or twisted emotions. She quickly loses the ability to play any other instrument. The only cure for the musics curse, is to play a song that is just as happy as the original was sad etc, without the use of any magical influences (including pacts). She will have to do this in each place she messed up. Of course all she knows is that this instrument is great, the ongoing effects on the listeners are not immediately obvious. [/QUOTE]
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