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<blockquote data-quote="DarkJester" data-source="post: 171449" data-attributes="member: 3280"><p>Wizard level 20</p><p>Round 1:Quickened Haste,Gate in Solar,Gate in Solar.</p><p></p><p>Ahh....So simple.</p><p></p><p>And don't forget to pump your CHA. You only need 19 Intelligence,pick up another wizard cohort and have him do the same thing. 4 Solars in one round can be a little tough for the opposition............</p><p>_________________________________________________</p><p>BUT, if I were actually going to make a Summoner character, I would be a Cleric. Make sure you pick up the feat "Augment Summoning" (Defenders of Faith,Magic of Faerun),it gives your summons +1 to hit,+1 damage,and another HD of hp.</p><p></p><p>Being a cleric gives you full acsess to the Planar Ally spells,far superior to the Planar Binding spells a wizard gets. Take at least one level of Contemplative(Defenders of Faith),and take "Summoning" as your prestiege domain. It lets you cast all your summonings at twice your effective caster level.</p><p></p><p>Also get the feats Extend Spell and Persistant spell. Keep up persistant "Prayer" ( I think this can be done,it has a fixed range of 30 foot radius....not sure though). You can also use the extends and persistants to keep you and your party buffed up.</p><p>________________________________________________</p><p>If Cleric isn't your thing,go the Wizard (Or sorcerer) route,headed towards Incantarix (Magic of Faerun). You can use the lessened meta magic powers to enhance your summons,namely maxamise and empower for more summons per spell.</p></blockquote><p></p>
[QUOTE="DarkJester, post: 171449, member: 3280"] Wizard level 20 Round 1:Quickened Haste,Gate in Solar,Gate in Solar. Ahh....So simple. And don't forget to pump your CHA. You only need 19 Intelligence,pick up another wizard cohort and have him do the same thing. 4 Solars in one round can be a little tough for the opposition............ _________________________________________________ BUT, if I were actually going to make a Summoner character, I would be a Cleric. Make sure you pick up the feat "Augment Summoning" (Defenders of Faith,Magic of Faerun),it gives your summons +1 to hit,+1 damage,and another HD of hp. Being a cleric gives you full acsess to the Planar Ally spells,far superior to the Planar Binding spells a wizard gets. Take at least one level of Contemplative(Defenders of Faith),and take "Summoning" as your prestiege domain. It lets you cast all your summonings at twice your effective caster level. Also get the feats Extend Spell and Persistant spell. Keep up persistant "Prayer" ( I think this can be done,it has a fixed range of 30 foot radius....not sure though). You can also use the extends and persistants to keep you and your party buffed up. ________________________________________________ If Cleric isn't your thing,go the Wizard (Or sorcerer) route,headed towards Incantarix (Magic of Faerun). You can use the lessened meta magic powers to enhance your summons,namely maxamise and empower for more summons per spell. [/QUOTE]
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