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Need help with a Thieves Guild
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<blockquote data-quote="Silveras" data-source="post: 1246096" data-attributes="member: 6271"><p>In general, a thieves' guild is like a business conglomerate that does not care about the legal restrictions on what it does. Making something illegal immediately means that some people will pay huge amounts of money for it, whether "it" is a substance (drugs), service (prostitution), activity (gambling, arena fights), resource (money), "forbidden goods" (slave trade), etc. </p><p></p><p>Once someone no longers cares that the income is made legally, you can pretty much open yourself to anything. So, the first thing you must decide is what is legal and what is illegal in this port city. Legitimate businesses will stick to making / selling / performing legal goods and services. The thieves guild will operate on two parallel tracks: forcing as much money as they can from the legitimate businesses, and making as much as they can from as many of the illegal ones as they can find a market for. </p><p></p><p>Lets say you have legitimate money lenders. The Thieves Guild might want to get involved in loan-shark type activities, but you need to know what recourse the legitimate money lenders have. If the legal lenders can make you a debt-slave for failure to pay, there is not as much room for the loan sharks to operate. Loan sharks are generally people you go to when the legitimate lenders can't or won't help you and you feel desperate. If the legitimate lenders have a wide range of options to force repayment, there is less of a market for the loan sharks. </p><p></p><p>If the city has few laws, the theives' guild may well not exist. Every business may be its own small thieves' guild, in competition with the others. Or the city may be divided into sections, each controlled by a small guild. In the case, the violent side of the business may be mostly turf battles over a market stall or the like.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1246096, member: 6271"] In general, a thieves' guild is like a business conglomerate that does not care about the legal restrictions on what it does. Making something illegal immediately means that some people will pay huge amounts of money for it, whether "it" is a substance (drugs), service (prostitution), activity (gambling, arena fights), resource (money), "forbidden goods" (slave trade), etc. Once someone no longers cares that the income is made legally, you can pretty much open yourself to anything. So, the first thing you must decide is what is legal and what is illegal in this port city. Legitimate businesses will stick to making / selling / performing legal goods and services. The thieves guild will operate on two parallel tracks: forcing as much money as they can from the legitimate businesses, and making as much as they can from as many of the illegal ones as they can find a market for. Lets say you have legitimate money lenders. The Thieves Guild might want to get involved in loan-shark type activities, but you need to know what recourse the legitimate money lenders have. If the legal lenders can make you a debt-slave for failure to pay, there is not as much room for the loan sharks to operate. Loan sharks are generally people you go to when the legitimate lenders can't or won't help you and you feel desperate. If the legitimate lenders have a wide range of options to force repayment, there is less of a market for the loan sharks. If the city has few laws, the theives' guild may well not exist. Every business may be its own small thieves' guild, in competition with the others. Or the city may be divided into sections, each controlled by a small guild. In the case, the violent side of the business may be mostly turf battles over a market stall or the like. [/QUOTE]
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