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<blockquote data-quote="Silveras" data-source="post: 1246468" data-attributes="member: 6271"><p>I think your sources are in conflict. London may not be the best model for what you want, but it also depends on how you are using it as a basis. </p><p></p><p>From the sound of things, it would be more like Tortuga, the infamous pirate port in the Carribbean. As you describe its role in the region, I would expect few laws. The government would be a loose alliance of multiple "thieves' guild" type groups (probably). Almost NOTHING would be illegal; but MANY things would require payment of fines of some sort. Adventurers would be welcome to kill each other over petty rivalries, and no resident of the City would care much. However, kill a permanent resident (and thus deprive the City of the income from that resident's services), and you likely face a big "fine", payable to whichever faction of the government s/he was alligned with. </p><p></p><p>All that being said, you could also argue that a functional City would not be possible without a more stable government than that. In that case, there might be a group of mages or priests with another agenda behind the scenes. They write enough laws to keep the city working, and "persuade" the factions to enforce them. In that case, adventurers might still be free to kill each other with impunity, but killing a citizen/resident might earn the death penalty, and NO amount of bribes can get you off -- because the REAL power wants the citizens alive, and will cheerfully execute all members of the faction (i.e., Thieves' Guild) who lets someone off the hook. </p><p></p><p>Successful cities require good planning (ever play SimCity ?); the Romans were very good at this. David MacCaulay's book "City" is a nice short, educational read on the planning of a typical Roman city. A group of feuding factions is unlikely to be able to maintain and promote the growth of a city, but it is a fantasy world and you can get away with more.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1246468, member: 6271"] I think your sources are in conflict. London may not be the best model for what you want, but it also depends on how you are using it as a basis. From the sound of things, it would be more like Tortuga, the infamous pirate port in the Carribbean. As you describe its role in the region, I would expect few laws. The government would be a loose alliance of multiple "thieves' guild" type groups (probably). Almost NOTHING would be illegal; but MANY things would require payment of fines of some sort. Adventurers would be welcome to kill each other over petty rivalries, and no resident of the City would care much. However, kill a permanent resident (and thus deprive the City of the income from that resident's services), and you likely face a big "fine", payable to whichever faction of the government s/he was alligned with. All that being said, you could also argue that a functional City would not be possible without a more stable government than that. In that case, there might be a group of mages or priests with another agenda behind the scenes. They write enough laws to keep the city working, and "persuade" the factions to enforce them. In that case, adventurers might still be free to kill each other with impunity, but killing a citizen/resident might earn the death penalty, and NO amount of bribes can get you off -- because the REAL power wants the citizens alive, and will cheerfully execute all members of the faction (i.e., Thieves' Guild) who lets someone off the hook. Successful cities require good planning (ever play SimCity ?); the Romans were very good at this. David MacCaulay's book "City" is a nice short, educational read on the planning of a typical Roman city. A group of feuding factions is unlikely to be able to maintain and promote the growth of a city, but it is a fantasy world and you can get away with more. [/QUOTE]
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