Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Need help with adventure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Darraketh" data-source="post: 309829" data-attributes="member: 847"><p>Sounds like a sticky situation but I'll give it a shot.</p><p></p><p>The minions of Shadaloo will be missed. The players are probably expected to appear somewhere to complete those small tasks.</p><p></p><p>Shadaloo will become suspicious if the players don't manage to show up with a good explanation of what happened to the minions and why they didn't take the main entrance into Undercity. Eventually he will send out a recon party to find the missing minions and the players.</p><p></p><p>The guards will become worried if the players don't return to the prison on time and will be forced to sound the alarm.</p><p></p><p>The garrison will turn out to search for the escaped prisioners. That is all those that are missing in addition to the players. A battle between the garrison and the minions of Shadaloo will ensue.</p><p></p><p>Now the fun part. The players should get caught in a cross fire between the garrison forces, that are unaware of their undercover activity, and Shadaloo's recon party. Either side will attempt to slay the players. There only hope is to run.</p><p></p><p>In the chaos they manage to run headlong into Shadaloo's chambers. Most of his guards have joined the fray or have fled.</p><p></p><p>Within Shadaloo's chambers they find him with the "teleporting slaver" who quickly assesses the situation and makes it known that she recognizes the players. To increase her chances of escape she cruely hamstrings Shadaloo then teleports away.</p><p></p><p>To make all this work the players must not return to the prison on time and they must not meet Shadaloo until after the alarm has been sounded.</p><p></p><p>To wrap things up they must escape the Undercity and find Falshean without running into anyone from the garrison. When they find him and explain that Shadaloo has been defeated, the crime ring has been broken and the corrupt prison guards have been revealed he can hail them as heroes of the city and brilliant strategists.</p><p></p><p>In the future they will want to find some way of negating teleportation particularly if the slaver manages to elude them a third time. Perhaps they can find a coin or medallion in Shadaloo's grasp with a cryptic symbol or writing that they must have deciphered. This is their first clue to the cult of Orcus.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Darraketh, post: 309829, member: 847"] Sounds like a sticky situation but I'll give it a shot. The minions of Shadaloo will be missed. The players are probably expected to appear somewhere to complete those small tasks. Shadaloo will become suspicious if the players don't manage to show up with a good explanation of what happened to the minions and why they didn't take the main entrance into Undercity. Eventually he will send out a recon party to find the missing minions and the players. The guards will become worried if the players don't return to the prison on time and will be forced to sound the alarm. The garrison will turn out to search for the escaped prisioners. That is all those that are missing in addition to the players. A battle between the garrison and the minions of Shadaloo will ensue. Now the fun part. The players should get caught in a cross fire between the garrison forces, that are unaware of their undercover activity, and Shadaloo's recon party. Either side will attempt to slay the players. There only hope is to run. In the chaos they manage to run headlong into Shadaloo's chambers. Most of his guards have joined the fray or have fled. Within Shadaloo's chambers they find him with the "teleporting slaver" who quickly assesses the situation and makes it known that she recognizes the players. To increase her chances of escape she cruely hamstrings Shadaloo then teleports away. To make all this work the players must not return to the prison on time and they must not meet Shadaloo until after the alarm has been sounded. To wrap things up they must escape the Undercity and find Falshean without running into anyone from the garrison. When they find him and explain that Shadaloo has been defeated, the crime ring has been broken and the corrupt prison guards have been revealed he can hail them as heroes of the city and brilliant strategists. In the future they will want to find some way of negating teleportation particularly if the slaver manages to elude them a third time. Perhaps they can find a coin or medallion in Shadaloo's grasp with a cryptic symbol or writing that they must have deciphered. This is their first clue to the cult of Orcus. :eek: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need help with adventure
Top