reveal
Adventurer
Here's the situation:
One of the PCs is a Warforged, we're playing in Eberron, and here's his history.
At this point in the adventure, warforged sent by the Lord of Blades have come after the party a few times. In one instance, a warforged brute came after him specifically, telling him it was his "destiny." The brute would have been able to carry him off had it not been for the timely intervention of his fellow party members.
Recently, the PCs went into the Mournlands to an old House Cannith facility. During the search of the facility, the PCs found an old book. The only legible writing in it was "#187 is alive! The time is near for [indeciperable]" Mahthyis tried to take the body out of the Mournlands to Speak to Dead but the body perished when it left the protection of the Mournlands.
As it stands, Mahthyis has told the party about his past, he had made up a story before, and wants to go talk to his father to make sure he, Rin, is safe. One other member of the party has agreed to go with him. They are on their way back to Sharn and, once there, they will do a couple of things and then decide whether or not to go to find Rin.
Here's the conundrum: I have the next part of the campaign planned because the players have expressed interest in going to Xendrik. So that's where they're going. But now they have thrown this in there and I'm having trouble coming up with what should happened with Mahthyis' father. I mean, sure, I can have them travel there, talk to him, he tells them 187's secret and that's it, but I want it to be more exciting than that.
I have come up with one possible scenario in which the LoB's scouts follow the PCs to Rin and stuff happens. Can anyone please help me come up with other ideas? Are there some pre-written adventures that could help flesh this out a bit? Maybe one that involves the party going to see a relative?
Any help is appreciated. Hopefully I've fleshed this out enough for people to get an idea of what's going on.
One of the PCs is a Warforged, we're playing in Eberron, and here's his history.
About 10 years ago #187 was smuggled out of House Canith by the old human wizard Rin Freetrader very shortly after he was first awakened. Rin had viewed the warforged as freewilled long before the treaty and took this one chance to free one from the bonds of endless war. #187 was treated as a mix of novelty, child, and experiment by Rin because he was more than happy to fulfill #187’s curiosities. Rin renamed #187 Mahthyis, a strange pronunciation of “I-am-that-is”, to reinforce that he was a real person, just like any thinking entity. In the eight years Mahthyis spent hidden away he learned about the world and its peoples from what Rin could tell him. In addition Rin tought him simple arcane spells that would aid him in life, which he learned despite his body hindering him. When the treaty was signed giving Mahthyis the legal status of freedom Rin decided that he would push Mathyis to learn the minor magics that could aid him as a warrior. Rin could forsee that one day Mathayis would have to leave and take care of himself in the world. He thought it only logical to build upon Mahthyis’ already staggering physical abilities with magic. The two of them live in Woodhelm in Breland.
At this point in the adventure, warforged sent by the Lord of Blades have come after the party a few times. In one instance, a warforged brute came after him specifically, telling him it was his "destiny." The brute would have been able to carry him off had it not been for the timely intervention of his fellow party members.
Recently, the PCs went into the Mournlands to an old House Cannith facility. During the search of the facility, the PCs found an old book. The only legible writing in it was "#187 is alive! The time is near for [indeciperable]" Mahthyis tried to take the body out of the Mournlands to Speak to Dead but the body perished when it left the protection of the Mournlands.
As it stands, Mahthyis has told the party about his past, he had made up a story before, and wants to go talk to his father to make sure he, Rin, is safe. One other member of the party has agreed to go with him. They are on their way back to Sharn and, once there, they will do a couple of things and then decide whether or not to go to find Rin.
Here's the conundrum: I have the next part of the campaign planned because the players have expressed interest in going to Xendrik. So that's where they're going. But now they have thrown this in there and I'm having trouble coming up with what should happened with Mahthyis' father. I mean, sure, I can have them travel there, talk to him, he tells them 187's secret and that's it, but I want it to be more exciting than that.
I have come up with one possible scenario in which the LoB's scouts follow the PCs to Rin and stuff happens. Can anyone please help me come up with other ideas? Are there some pre-written adventures that could help flesh this out a bit? Maybe one that involves the party going to see a relative?
Any help is appreciated. Hopefully I've fleshed this out enough for people to get an idea of what's going on.
