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Need help with an 'environmental hazards' idea
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<blockquote data-quote="Paraxis" data-source="post: 6566122" data-attributes="member: 13009"><p><strong>Pressurized Cold Barrel</strong></p><ul> <li data-xf-list-type="ul">A square with this barrel in it is considered difficult terrain.</li> <li data-xf-list-type="ul">A creature sharing a square with the barrel gains half cover +2 to AC.</li> <li data-xf-list-type="ul">An attack that rolls a natural 1 against a creature in the square or adjacent to it hits the barrel.</li> <li data-xf-list-type="ul">An attack that misses a creature do to the cover the barrel provides hits the barrel.</li> <li data-xf-list-type="ul">The barrel has an AC of 10 and 10 hit points.</li> <li data-xf-list-type="ul">The barrel takes damage from any AoE spells or effects it is caught in including other barrels.</li> </ul><p></p><p>If the barrel is reduced to 0 h.p it explodes in a 10' radius doing 5 (2d4) slashing damage and 5 (2d4) force damage.</p><p>Any creatures in the area are also pushed 5' away from the barrel and knocked prone. </p><p>Dexterity save DC 12 takes only half damage and no push or prone. </p><p>The explosion creates a zone of cold and ice, any creature that starts its turn in an area 10' radius of the former barrel takes 5(2d4) cold damage and speed is reduced by 10' for the remainder of it's turn.</p><p>The zone lasts 1 minute.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6566122, member: 13009"] [B]Pressurized Cold Barrel[/B] [LIST] [*]A square with this barrel in it is considered difficult terrain. [*]A creature sharing a square with the barrel gains half cover +2 to AC. [*]An attack that rolls a natural 1 against a creature in the square or adjacent to it hits the barrel. [*]An attack that misses a creature do to the cover the barrel provides hits the barrel. [*]The barrel has an AC of 10 and 10 hit points. [*]The barrel takes damage from any AoE spells or effects it is caught in including other barrels. [/LIST] If the barrel is reduced to 0 h.p it explodes in a 10' radius doing 5 (2d4) slashing damage and 5 (2d4) force damage. Any creatures in the area are also pushed 5' away from the barrel and knocked prone. Dexterity save DC 12 takes only half damage and no push or prone. The explosion creates a zone of cold and ice, any creature that starts its turn in an area 10' radius of the former barrel takes 5(2d4) cold damage and speed is reduced by 10' for the remainder of it's turn. The zone lasts 1 minute. [/QUOTE]
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