Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need Help with an important encounter....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="webrunner" data-source="post: 4313060" data-attributes="member: 63727"><p>is this a combat encounter, or a skill challenge?</p><p></p><p>If it's a combat encounter, then I would have it as a regular encounter, but have certain events which occur every (2/3/4) rounds:</p><p></p><p>Every round: The ship heaves, the wind changes, and everyone is pushed one square in a randomly chosen direction. Those who are at the side and near a railing have to do an acrobatics check or are knocked prone for a round instead. Those who are at the side and not near a railing have to make a saving throw, to avoid going over the side. If they fail, they can make an acrobatics check to grab on. If they succeed they aren't pushed.</p><p></p><p>Every two/three rounds: Thunder hits a random side of the ship, hitting some amount of squares. Attack vs reflex, on a miss they are permitted to shift out of the area, on a hit they take damage and are stunned</p><p></p><p>After some rounds: The ship begins to capsize, the heaving stops, but every round the ship goes more and more sideways: first round, you're pushed one. The second, you're pushed two. Third, you're pushed three. at the fourth round, everyone has to make acrobatics, strength, etc, to hold on. A few rounds later the encounter ends even if the enemies aren't defeated. At this time, the ground should be 'rapidly approaching'</p><p></p><p>After the encounter, the ship crashes, and the next scene is on the island.</p><p></p><p></p><p>if it's a skill challenge, I'd present each of the above situations as aspects, and if they fail they fall off into the water (and let's say, lose some of their equipment). If they succeed they crash with the ship and get to keep their stuff. Reasonable things would be Acrobatics, Strength, Athletics, Perception (to see through the clouds), endurance, perhaps Nature (for the sea), and perhaps Streetwise or other social skills (for the other people on the ship)</p></blockquote><p></p>
[QUOTE="webrunner, post: 4313060, member: 63727"] is this a combat encounter, or a skill challenge? If it's a combat encounter, then I would have it as a regular encounter, but have certain events which occur every (2/3/4) rounds: Every round: The ship heaves, the wind changes, and everyone is pushed one square in a randomly chosen direction. Those who are at the side and near a railing have to do an acrobatics check or are knocked prone for a round instead. Those who are at the side and not near a railing have to make a saving throw, to avoid going over the side. If they fail, they can make an acrobatics check to grab on. If they succeed they aren't pushed. Every two/three rounds: Thunder hits a random side of the ship, hitting some amount of squares. Attack vs reflex, on a miss they are permitted to shift out of the area, on a hit they take damage and are stunned After some rounds: The ship begins to capsize, the heaving stops, but every round the ship goes more and more sideways: first round, you're pushed one. The second, you're pushed two. Third, you're pushed three. at the fourth round, everyone has to make acrobatics, strength, etc, to hold on. A few rounds later the encounter ends even if the enemies aren't defeated. At this time, the ground should be 'rapidly approaching' After the encounter, the ship crashes, and the next scene is on the island. if it's a skill challenge, I'd present each of the above situations as aspects, and if they fail they fall off into the water (and let's say, lose some of their equipment). If they succeed they crash with the ship and get to keep their stuff. Reasonable things would be Acrobatics, Strength, Athletics, Perception (to see through the clouds), endurance, perhaps Nature (for the sea), and perhaps Streetwise or other social skills (for the other people on the ship) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need Help with an important encounter....
Top