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Need help with an NPC theft scenario
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<blockquote data-quote="Saeviomagy" data-source="post: 2036621" data-attributes="member: 5890"><p>First up: The NPC travels with the team doing the capturing. Once A is captured, they just take the book and walk off. Character A gets no chance to explain until the book has been taken. Since the book is an artifact, you COULD have it force it's bearer to lie, or something similar - enough that while the book is in possession that character A cannot warn the party. You could also make it intelligent and force ego checks...</p><p>You could also have your NPC persuade the party cleric to cast silence on one or more party members, on the grounds that their target is a spellcaster. Having a silenced fighter or monk grapple a spellcaster is an awesome tactic in general, and has the neat side effect that the target won't be able to communicate with their captors for a bit.</p><p>Second: The NPC has a reason not to kill character A. A good one would be that spilling the blood of an innocent on the book activates it in some way, and the NPC doesn't want that to happen. Or character A is a family member. Or the NPC just doesn't like killing. Or fancies character A. Or hopes to twist character A to the dark side eventually. OR is actually a genuinely good guy who's been led very, very far astray.</p><p></p><p>They had a scroll of contact other plane, used it and contacted an evil entity who lied to them enough to push their own hidden agenda. That way once your party FINDS the NPC, you have a backup bad guy.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2036621, member: 5890"] First up: The NPC travels with the team doing the capturing. Once A is captured, they just take the book and walk off. Character A gets no chance to explain until the book has been taken. Since the book is an artifact, you COULD have it force it's bearer to lie, or something similar - enough that while the book is in possession that character A cannot warn the party. You could also make it intelligent and force ego checks... You could also have your NPC persuade the party cleric to cast silence on one or more party members, on the grounds that their target is a spellcaster. Having a silenced fighter or monk grapple a spellcaster is an awesome tactic in general, and has the neat side effect that the target won't be able to communicate with their captors for a bit. Second: The NPC has a reason not to kill character A. A good one would be that spilling the blood of an innocent on the book activates it in some way, and the NPC doesn't want that to happen. Or character A is a family member. Or the NPC just doesn't like killing. Or fancies character A. Or hopes to twist character A to the dark side eventually. OR is actually a genuinely good guy who's been led very, very far astray. They had a scroll of contact other plane, used it and contacted an evil entity who lied to them enough to push their own hidden agenda. That way once your party FINDS the NPC, you have a backup bad guy. [/QUOTE]
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