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Need help with buffs for teleport blitz
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<blockquote data-quote="Jeph" data-source="post: 1817833" data-attributes="member: 6738"><p>Our 8th level group (3.0e with 3.5e Big H spells) performed our first teleport blitzkrieg last session, against some sort of Salt Demon. We used a Protection from Evil, some Resist Elements, and a Greater Magic Weapon, and a Haste, but not much else aside from that...</p><p></p><p>It went like this: on the surprise round, he shrugged off a Charm Monster, got zapped with a searing light, and our swordsman moved into the "I can hit you but you can't hit me" location of the Magic Circle. On the first round, we all went before him, so he ate some other clerical spell, resisted a second Charm, and then got hit for some 80 or so damage, thanks to the swordsman being so twinked out, getting the extra Haste attack, and rolling two criticals on two out of his three attacks.</p><p></p><p>I totally agree that you should observe your enemy before teleport ambushing them. Before you even think about usingh effective-ness buffing spells, you need to know what spells to have running that will counter the enemy's defenses. If they're immune to electricity damage, you can't 'port in and zap them with a quickened Lesser Electric Orb and an empowered Lightning Bolt. If they have Damage Reduction, you'll need the right weapons to counter it. If they commonly have a Contingency set up that aports them to safted in the case of assassination attempts, you'll need to work past that, too.</p><p></p><p>--Jeff</p></blockquote><p></p>
[QUOTE="Jeph, post: 1817833, member: 6738"] Our 8th level group (3.0e with 3.5e Big H spells) performed our first teleport blitzkrieg last session, against some sort of Salt Demon. We used a Protection from Evil, some Resist Elements, and a Greater Magic Weapon, and a Haste, but not much else aside from that... It went like this: on the surprise round, he shrugged off a Charm Monster, got zapped with a searing light, and our swordsman moved into the "I can hit you but you can't hit me" location of the Magic Circle. On the first round, we all went before him, so he ate some other clerical spell, resisted a second Charm, and then got hit for some 80 or so damage, thanks to the swordsman being so twinked out, getting the extra Haste attack, and rolling two criticals on two out of his three attacks. I totally agree that you should observe your enemy before teleport ambushing them. Before you even think about usingh effective-ness buffing spells, you need to know what spells to have running that will counter the enemy's defenses. If they're immune to electricity damage, you can't 'port in and zap them with a quickened Lesser Electric Orb and an empowered Lightning Bolt. If they have Damage Reduction, you'll need the right weapons to counter it. If they commonly have a Contingency set up that aports them to safted in the case of assassination attempts, you'll need to work past that, too. --Jeff [/QUOTE]
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Need help with buffs for teleport blitz
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