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<blockquote data-quote="udalrich" data-source="post: 5429522" data-attributes="member: 53796"><p>You forgot to replace at least one reference to crocodile with Grizock. But lets compare with the CR 4 Giant Crocodile.</p><p></p><p>HP: 33/59. Giant croc is twice as good.</p><p>AC: 19/16. Grizock is better.</p><p>Speed: 30/20 (swim 30). About even, depending on the environment</p><p>Grapple: +0/+21 Giant croc is much better. </p><p>Full attack: +9 (1d8+poison)/ +11 (2d8+12) or +11 (1d12+12). Giant croc is much better.</p><p>Reach: 5 ft/10 ft: Giant croc is better</p><p>Specials: Improved grab, blindsight, paralyzing bite/improved grab, low light vision, hold breath. Blindsight is much better than low light and the poison is better than hold breath. </p><p>Saves: 6-5-2/9-6-3. Giant croc is better.</p><p>Skills: Hide +15, Move Silently +11/ Hide +1-+11, Listen +5, Spot +5, Swim +16. Grizock is better.</p><p></p><p>In most cases, the giant croc is better or hugely better. </p><p></p><p>As written, improved grab is almost useless. It can only be used against creatures that are Tiny or smaller, since the grizock is Small. With the +0 modifier, it is almost certain to fail to grapple anybody who is on the front line. And based on the description of its tactics, it probably is not going to get to the squishy wizard hiding in the back.</p><p></p><p>The only thing that might bring them up is the poison, which is potentially very strong. Front-line fighters will probably save against the poison, and sickened is not a huge penalty. However, a few unlucky rolls could leave the rogue and the wizard fighting without other help. Are they smart enough to Coup d'Grace a foe that fails the save against their poison?</p><p></p><p>To be CR 4, I would add 1-2 hit dice. This will help the hit points, saves and grapple modifier. I would add a racial bonus of probably about +4 and give it a bonus feat that allows it to use its dexterity modifier for grappling. That puts its grapple modifier at about +9, which is probably about a 50-50 chance to grapple a 6th level fighter (+6 BAB, +4 strength). The damage is still low, but if one or two of the PC's is unconscious, that will balance it out.</p></blockquote><p></p>
[QUOTE="udalrich, post: 5429522, member: 53796"] You forgot to replace at least one reference to crocodile with Grizock. But lets compare with the CR 4 Giant Crocodile. HP: 33/59. Giant croc is twice as good. AC: 19/16. Grizock is better. Speed: 30/20 (swim 30). About even, depending on the environment Grapple: +0/+21 Giant croc is much better. Full attack: +9 (1d8+poison)/ +11 (2d8+12) or +11 (1d12+12). Giant croc is much better. Reach: 5 ft/10 ft: Giant croc is better Specials: Improved grab, blindsight, paralyzing bite/improved grab, low light vision, hold breath. Blindsight is much better than low light and the poison is better than hold breath. Saves: 6-5-2/9-6-3. Giant croc is better. Skills: Hide +15, Move Silently +11/ Hide +1-+11, Listen +5, Spot +5, Swim +16. Grizock is better. In most cases, the giant croc is better or hugely better. As written, improved grab is almost useless. It can only be used against creatures that are Tiny or smaller, since the grizock is Small. With the +0 modifier, it is almost certain to fail to grapple anybody who is on the front line. And based on the description of its tactics, it probably is not going to get to the squishy wizard hiding in the back. The only thing that might bring them up is the poison, which is potentially very strong. Front-line fighters will probably save against the poison, and sickened is not a huge penalty. However, a few unlucky rolls could leave the rogue and the wizard fighting without other help. Are they smart enough to Coup d'Grace a foe that fails the save against their poison? To be CR 4, I would add 1-2 hit dice. This will help the hit points, saves and grapple modifier. I would add a racial bonus of probably about +4 and give it a bonus feat that allows it to use its dexterity modifier for grappling. That puts its grapple modifier at about +9, which is probably about a 50-50 chance to grapple a 6th level fighter (+6 BAB, +4 strength). The damage is still low, but if one or two of the PC's is unconscious, that will balance it out. [/QUOTE]
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