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<blockquote data-quote="Damon Griffin" data-source="post: 919715" data-attributes="member: 3568"><p>I'm playing a variant Ranger myself (not Monte) and the three classes/pclasses I looked at when I decided to start varying my experience were these:</p><p></p><p>Deepwood Sniper (you already have that covered)</p><p>Master of the Hunt (from The Quintessential Elf)</p><p>Sharpshooter (from AEG's "WAR" book)</p><p></p><p>Master of the Hunt is a 5-level prestige class that will get your character some quasi-mystical abilities like the ability to summon <em>phantom hounds</em> and an absurdly rapid movement rate -- off the top of my head I don't remember the numbers, but IIRC it would allow the ranger to cover over 400 miles a day overland on foot, and take up to three other characters plus his entire hunting pack with him.</p><p></p><p>Sharpshooter is a 10-level prestige class that mostly concerns itself with improving the character's effectiveness as an archer. Some of the class abilities, in combination with trick shots from The Quintessential Elf and a feat or two, can be quite deadly. What was it I used recently? Called Shot(feat), Twin Shot(trick) and Eagle Eye(Sharpshooter class ability) combined as a full attack action, allowed me to do 31 points of damage with a single longbow attack. </p><p></p><p>Each arrow does 1d8(base) +3(magic bow+1, mighty+2). Called Shot allows you to subtract any number from your attack roll (up to your BAB) and add it to damage (I took a -10 penalty for +10 damage) and Twin Shot lets you fire two arrows as a single attack: 2d8+16.</p><p></p><p>That particular stunt may have a higher cheese/munchkin content than you'd like, but it's easily avoided: don't take the Called Shot feat or learn the Twin Shot trick.</p></blockquote><p></p>
[QUOTE="Damon Griffin, post: 919715, member: 3568"] I'm playing a variant Ranger myself (not Monte) and the three classes/pclasses I looked at when I decided to start varying my experience were these: Deepwood Sniper (you already have that covered) Master of the Hunt (from The Quintessential Elf) Sharpshooter (from AEG's "WAR" book) Master of the Hunt is a 5-level prestige class that will get your character some quasi-mystical abilities like the ability to summon [I]phantom hounds[/I] and an absurdly rapid movement rate -- off the top of my head I don't remember the numbers, but IIRC it would allow the ranger to cover over 400 miles a day overland on foot, and take up to three other characters plus his entire hunting pack with him. Sharpshooter is a 10-level prestige class that mostly concerns itself with improving the character's effectiveness as an archer. Some of the class abilities, in combination with trick shots from The Quintessential Elf and a feat or two, can be quite deadly. What was it I used recently? Called Shot(feat), Twin Shot(trick) and Eagle Eye(Sharpshooter class ability) combined as a full attack action, allowed me to do 31 points of damage with a single longbow attack. Each arrow does 1d8(base) +3(magic bow+1, mighty+2). Called Shot allows you to subtract any number from your attack roll (up to your BAB) and add it to damage (I took a -10 penalty for +10 damage) and Twin Shot lets you fire two arrows as a single attack: 2d8+16. That particular stunt may have a higher cheese/munchkin content than you'd like, but it's easily avoided: don't take the Called Shot feat or learn the Twin Shot trick. [/QUOTE]
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