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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1722301" data-attributes="member: 6584"><p>I'd go for a human Cleric of Pelor 6:Radiant Servant of Pelor 4 (from complete divine).</p><p></p><p>You'll lose a few hitpoints (D6 instead of D8), but you'll get a rackload of extra undead blasting powers, a bonus domain and proficiency with all martial weapons - bows for you.</p><p></p><p>As far as feats: Extra Turning, Divine Might, Point blank shot, Precise shot. </p><p></p><p>For the last one, I'd consider several things:</p><p></p><p>Zen Archery - Wisdom instead of Dex for archery. Someone told me this has a range limitation on it, I checked but can't recall what I found out. Doh. If it works then you don't really need a high dexterity score - which would be nice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Rapid shot is an strong choice. Followed later by manyshot - great with divine might and a holy bow.</p><p></p><p>Depending on the tone of the game:</p><p></p><p>{IMO this abuses a dodgy feat}</p><p>Or I'd consider going with the one that lets you channel turning attempts into metamagic. Pick persistent spell... then use that with Divine Power every morning. Fighters BAB and +6 strength for you. Unfortunately, this makes you rather prone to dispel.</p><p>{/IMO this abuses a dodgy feat}</p><p></p><p>For the weapon, IIRC the Forgotten realms books have a bow that adjusts it's strength bonus to the wielder. This would work very well with clerical buff spells if allowed. Otherwise Holy gets a definite thumbs up - along with anything that adds extra damage dice - all great with manyshot. Ghost touch, Truesilver that others suggested.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1722301, member: 6584"] I'd go for a human Cleric of Pelor 6:Radiant Servant of Pelor 4 (from complete divine). You'll lose a few hitpoints (D6 instead of D8), but you'll get a rackload of extra undead blasting powers, a bonus domain and proficiency with all martial weapons - bows for you. As far as feats: Extra Turning, Divine Might, Point blank shot, Precise shot. For the last one, I'd consider several things: Zen Archery - Wisdom instead of Dex for archery. Someone told me this has a range limitation on it, I checked but can't recall what I found out. Doh. If it works then you don't really need a high dexterity score - which would be nice :) Rapid shot is an strong choice. Followed later by manyshot - great with divine might and a holy bow. Depending on the tone of the game: {IMO this abuses a dodgy feat} Or I'd consider going with the one that lets you channel turning attempts into metamagic. Pick persistent spell... then use that with Divine Power every morning. Fighters BAB and +6 strength for you. Unfortunately, this makes you rather prone to dispel. {/IMO this abuses a dodgy feat} For the weapon, IIRC the Forgotten realms books have a bow that adjusts it's strength bonus to the wielder. This would work very well with clerical buff spells if allowed. Otherwise Holy gets a definite thumbs up - along with anything that adds extra damage dice - all great with manyshot. Ghost touch, Truesilver that others suggested. [/QUOTE]
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