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<blockquote data-quote="Chaosmancer" data-source="post: 7038263" data-attributes="member: 6801228"><p>I haven't decided on that yet. I don't think there will be time to go and confront the Elf, but I've never run a series of modules before either and the idea is a little tempting. I started with idea just being a cool premise for an otherwise standard dungeon crawl. You're right in that I don't want the players to feel cheated by the riddle, but if they just rush in a throw open a chest I think it should still pop them. I'm expecting them to be suspicious and maybe even want to roll investigation or something, which may still reveal the fact that there is something odd about the door. It won't be a perfect fit over the alcove. I don't know, I'd hate for them to see the riddle and say "that was it?" and be disappointed almost more than I would hate for them to get it wrong and feel disappointed after a big boss fight. </p><p></p><p>I hadn't considered the radiant damage, that's a good idea. Playing into the idea (that I think I mentioned) that the various statues are meant to come to life as actual angels and clerics in the presence of a fiend. The statue cracking and breaking could be revealing a more light based entity instead of being a death void like I had first thought.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7038263, member: 6801228"] I haven't decided on that yet. I don't think there will be time to go and confront the Elf, but I've never run a series of modules before either and the idea is a little tempting. I started with idea just being a cool premise for an otherwise standard dungeon crawl. You're right in that I don't want the players to feel cheated by the riddle, but if they just rush in a throw open a chest I think it should still pop them. I'm expecting them to be suspicious and maybe even want to roll investigation or something, which may still reveal the fact that there is something odd about the door. It won't be a perfect fit over the alcove. I don't know, I'd hate for them to see the riddle and say "that was it?" and be disappointed almost more than I would hate for them to get it wrong and feel disappointed after a big boss fight. I hadn't considered the radiant damage, that's a good idea. Playing into the idea (that I think I mentioned) that the various statues are meant to come to life as actual angels and clerics in the presence of a fiend. The statue cracking and breaking could be revealing a more light based entity instead of being a death void like I had first thought. [/QUOTE]
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