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<blockquote data-quote="aco175" data-source="post: 7038644" data-attributes="member: 27385"><p>Focus on the closing scene and how the end is going to affect the players. Is the final fight with the boss monster planned to be the final and a quick wrap-up where they find the treasure and handwave them going back to the 'elf' and that's all. Maybe place the riddle on the hidden chest in the final room. The players get a riddle before the final fight and the quick wrap-up. </p><p></p><p>In conventions the time is always against you and DMs running the module need to be able to chop off parts to get to the final with a good part of time left, maybe an hour out of the four scheduled. DMs could chop off the riddle to save time, or make another encounter easier or even get rid of it and tell the players that there is just a hall to the last place, provided that there is no important info that the need to give the players.</p></blockquote><p></p>
[QUOTE="aco175, post: 7038644, member: 27385"] Focus on the closing scene and how the end is going to affect the players. Is the final fight with the boss monster planned to be the final and a quick wrap-up where they find the treasure and handwave them going back to the 'elf' and that's all. Maybe place the riddle on the hidden chest in the final room. The players get a riddle before the final fight and the quick wrap-up. In conventions the time is always against you and DMs running the module need to be able to chop off parts to get to the final with a good part of time left, maybe an hour out of the four scheduled. DMs could chop off the riddle to save time, or make another encounter easier or even get rid of it and tell the players that there is just a hall to the last place, provided that there is no important info that the need to give the players. [/QUOTE]
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