Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Need help with creating a series of elementalpuzzles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5527231" data-attributes="member: 3192"><p>Four rooms match up with four elements. I would use puzzles that reveal the traits of the elements involved. For example:</p><p></p><p>1. Water - liquids flow out to fill a space. A small room has spikes on the floor. They are easily walked around slowly. Within a large glass column in the center is water of low turgidity where they can see treasure. The challenge lies in opening the column without filling the room with water, which causes slippery footing.</p><p></p><p>2. Earth - solids resist entrance and can encapsulate a person. Behind this room's door is a wall of earth. The room is filled with it. Reaching the treasure inside means learning not only how to dig a tunnel, but to support a made ceiling of dirt. Finding the treasure quickly is part of deciding how to excavate.</p><p></p><p>3. Wind - air is substantial, but usually not enough to support a person. This room appears empty, though full of dust. Greater than slowed movement creates dust clouds and limited visibility. In hole in the ceiling is a bat lair with your treasure. Disturb the bats and you are fighting blind in the dust. </p><p></p><p>4. Fire - fire is a chemical reaction letting off heat and light, it can both sustain and destroy life. This room is overgrown with wood briars. Exploring it will cause damage, but under cover of the briars can be found a large, valuable tapestry. Cutting the wood takes a long time, but burning much less. Of course burning causes smoke and can burn the treasure.</p><p></p><p>Of course smart players will use elements from other rooms to assist them in overcoming others.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5527231, member: 3192"] Four rooms match up with four elements. I would use puzzles that reveal the traits of the elements involved. For example: 1. Water - liquids flow out to fill a space. A small room has spikes on the floor. They are easily walked around slowly. Within a large glass column in the center is water of low turgidity where they can see treasure. The challenge lies in opening the column without filling the room with water, which causes slippery footing. 2. Earth - solids resist entrance and can encapsulate a person. Behind this room's door is a wall of earth. The room is filled with it. Reaching the treasure inside means learning not only how to dig a tunnel, but to support a made ceiling of dirt. Finding the treasure quickly is part of deciding how to excavate. 3. Wind - air is substantial, but usually not enough to support a person. This room appears empty, though full of dust. Greater than slowed movement creates dust clouds and limited visibility. In hole in the ceiling is a bat lair with your treasure. Disturb the bats and you are fighting blind in the dust. 4. Fire - fire is a chemical reaction letting off heat and light, it can both sustain and destroy life. This room is overgrown with wood briars. Exploring it will cause damage, but under cover of the briars can be found a large, valuable tapestry. Cutting the wood takes a long time, but burning much less. Of course burning causes smoke and can burn the treasure. Of course smart players will use elements from other rooms to assist them in overcoming others. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need help with creating a series of elementalpuzzles
Top